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Releases: haframjolk/the-quest-game

1.0.4

28 Aug 16:58
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Updated Unity to version 2020.3.17f1, did some code cleanup. macOS build now supports Apple Silicon natively alongside x86_64.

1.0.3

12 May 17:55
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Minor bugfix release.

Changelog

  • Fixed issue where player could get stuck at the same position as Rasmusen after being caught in a chase

1.0.2

12 May 17:08
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Minor bugfix release.

Changelog

  • Fixed a minor issue where an NPC could be interacted with infinite times
  • Enabled cursor in windowed mode

1.0.1

12 May 09:53
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Minor bugfix release.

Changelog

  • Fixed a minor graphical issue in Svennz's house

1.0

10 May 17:12
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1.0

The first public release of The Quest for the Game! The game is fully featured and has come a very long way since the last release. In this release, the game is actually a game, has an objective and allows the player to interact with the environment. You no longer have to limit yourself to just walking around! Woohoo!

Changelog

  • Added cutscenes with dialogue and sound effects for the entire storyline
  • Added interactable objects (including collectibles, breakables and interactable NPCs)
  • Implemented slave player system for Svennz
  • Added turn-based combat system
  • Added brand-new title screen with new game logo and new look
  • Added settings menu to title screen with full screen toggle and a selection of predetermined windowed resolutions
  • Disabled OS-native full screen toggles as they interfere with our custom controls and can result in non-native full screen resolutions
  • Fixed sprite errors regarding Svenn's hair
  • Background music now plays in each level if no cutscene is playing
  • Edited Birkir's music to make it loop seamlessly
  • Replaced immediate exit functionality with pause menu
  • Changed controller mappings to work properly with Xbox One Controller (Windows, Linux and Chromium)
  • Cursor is now automatically hidden and locked in-game when using the standalone player (still visible in menus as well as on WebGL and in the Unity editor)
  • Added credits scene that plays after beating the game
  • Enabled VSync
  • Made text crisper by setting the font rendering mode to raster hinted and only using integer multiples of 8
  • Replaced all static UI text with shadows with sprite renders as Unity does pixel-perfect text shadows poorly
  • Dialogue text now writes all text at once but sets the alpha values to 0 on all non-visible letters, resulting in smoother typing as the "line jump" is avoided
  • Updated Unity to the latest version at the time of release (2019.3.13f1)
  • Added support for Linux and WebGL
  • Fine-tuned miscellaneous settings and values
  • Probably something else I'm forgetting!

0.2-alpha

02 Apr 11:12
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0.2-alpha Pre-release
Pre-release

The second prototype release of The Quest for The Game. The game is in the same basic playable state as version 0.2-alpha, as the main gameplay elements (cutscenes, the battle system, etc.) are still being worked on and were not ready for this release. The changelog since v0.1a is as follows:

  • Yonas's Castle map/scene added
  • Main menu now scales properly with screen size

Cutscenes are being worked on and are well underway, but they simply weren't ready for this release.

Initial prototype release

12 Mar 12:15
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Pre-release

This is the first prototype release of the The Quest for The Game. It is playable but no elements of the storyline are yet a part of the game. Current functionality includes:

  • Main menu with level select (will not be available in final game) and background music
  • Three scenes (maps)
  • Fully animated playable characters with collision detection