New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Wine 6.0-rc1 : initial recipe #5476
Conversation
sigemptyset( &server_block_set ); | ||
sigaddset( &server_block_set, SIGALRM ); | ||
+#if !defined(__HAIKU__) | ||
sigaddset( &server_block_set, SIGIO ); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
SIGIO is often a synonym for SIGPOLL
Status:
|
The signal handling code may need work on the Haiku side, as it needs some registers that we do not appear to pass on x64 (we pass some of them via 32-bit extended vregs, but not x64), but the code might be reworkable to not require these (it appears to have once required even more.) The other hurdle I didn't know what to do with is that WINE wants to set |
ONLY FOR DEVELOPERS, this doesn't builds and doesn't runs your games/programs yet. You have been warned.
A uniform recipe could help us during the porting.