forked from NVIDIA/NeMo
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Tiny VAD refactoring for postprocessing (NVIDIA#4625)
* binarization start index Signed-off-by: fayejf <fayejf07@gmail.com> * fix frame len Signed-off-by: fayejf <fayejf07@gmail.com> * style fix Signed-off-by: fayejf <fayejf07@gmail.com> * rame UNIT_FRAME_LEN Signed-off-by: fayejf <fayejf07@gmail.com> * update overlap script and fix lgtm Signed-off-by: fayejf <fayejf07@gmail.com> * style fi Signed-off-by: fayejf <fayejf07@gmail.com> Signed-off-by: Hainan Xu <hainanx@nvidia.com>
- Loading branch information
Showing
6 changed files
with
44 additions
and
30 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters