/
testing.go
57 lines (47 loc) · 1.29 KB
/
testing.go
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// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package testing
import (
"errors"
"os"
"testing"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/internal/testflock"
)
var regularTermination = errors.New("regular termination")
type game struct {
m *testing.M
code int
}
func (g *game) Update(*ebiten.Image) error {
g.code = g.m.Run()
return regularTermination
}
func (*game) Draw(*ebiten.Image) {
}
func (*game) Layout(int, int) (int, int) {
return 320, 240
}
func MainWithRunLoop(m *testing.M) {
testflock.Lock()
defer testflock.Unlock()
// Run an Ebiten process so that (*Image).At is available.
g := &game{
m: m,
}
if err := ebiten.RunGame(g); err != nil && err != regularTermination {
panic(err)
}
os.Exit(g.code)
}