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main.go
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main.go
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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"flag"
"log"
"os"
"runtime/pprof"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/blocks/blocks"
)
var cpuProfile = flag.String("cpuprofile", "", "write cpu profile to file")
func main() {
flag.Parse()
if *cpuProfile != "" {
f, err := os.Create(*cpuProfile)
if err != nil {
log.Fatal(err)
}
if err := pprof.StartCPUProfile(f); err != nil {
log.Fatal(err)
}
defer pprof.StopCPUProfile()
}
ebiten.SetWindowSize(blocks.ScreenWidth*2, blocks.ScreenHeight*2)
ebiten.SetWindowTitle("Blocks (Ebitengine Demo)")
if err := ebiten.RunGame(&blocks.Game{}); err != nil {
log.Fatal(err)
}
}