-
-
Notifications
You must be signed in to change notification settings - Fork 618
/
d3d12_windows.go
2077 lines (1796 loc) · 74.2 KB
/
d3d12_windows.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package directx
import (
"fmt"
"math"
"runtime"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
"github.com/hajimehoshi/ebiten/v2/internal/microsoftgdk"
)
// Reference:
// * https://github.com/microsoft/DirectX-Headers
// * https://github.com/microsoft/win32metadata
const (
_D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff
_D3D12_DEFAULT_DEPTH_BIAS = 0
_D3D12_DEFAULT_DEPTH_BIAS_CLAMP = 0.0
_D3D12_DEFAULT_STENCIL_READ_MASK = 0xff
_D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff
_D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0
_D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff
_D3D12_MAX_DEPTH = 1.0
_D3D12_MIN_DEPTH = 0.0
_D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384
_D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff
_D3D12XBOX_DEFAULT_SIZE_BYTES = 0xffffffff
)
type _D3D12_BLEND int32
const (
_D3D12_BLEND_ZERO _D3D12_BLEND = 1
_D3D12_BLEND_ONE _D3D12_BLEND = 2
_D3D12_BLEND_SRC_COLOR _D3D12_BLEND = 3
_D3D12_BLEND_INV_SRC_COLOR _D3D12_BLEND = 4
_D3D12_BLEND_SRC_ALPHA _D3D12_BLEND = 5
_D3D12_BLEND_INV_SRC_ALPHA _D3D12_BLEND = 6
_D3D12_BLEND_DEST_ALPHA _D3D12_BLEND = 7
_D3D12_BLEND_INV_DEST_ALPHA _D3D12_BLEND = 8
_D3D12_BLEND_DEST_COLOR _D3D12_BLEND = 9
_D3D12_BLEND_INV_DEST_COLOR _D3D12_BLEND = 10
_D3D12_BLEND_SRC_ALPHA_SAT _D3D12_BLEND = 11
_D3D12_BLEND_BLEND_FACTOR _D3D12_BLEND = 14
_D3D12_BLEND_INV_BLEND_FACTOR _D3D12_BLEND = 15
_D3D12_BLEND_SRC1_COLOR _D3D12_BLEND = 16
_D3D12_BLEND_INV_SRC1_COLOR _D3D12_BLEND = 17
_D3D12_BLEND_SRC1_ALPHA _D3D12_BLEND = 18
_D3D12_BLEND_INV_SRC1_ALPHA _D3D12_BLEND = 19
)
type _D3D12_BLEND_OP int32
const (
_D3D12_BLEND_OP_ADD _D3D12_BLEND_OP = 1
_D3D12_BLEND_OP_SUBTRACT _D3D12_BLEND_OP = 2
_D3D12_BLEND_OP_REV_SUBTRACT _D3D12_BLEND_OP = 3
_D3D12_BLEND_OP_MIN _D3D12_BLEND_OP = 4
_D3D12_BLEND_OP_MAX _D3D12_BLEND_OP = 5
)
type _D3D12_CLEAR_FLAGS int32
const (
_D3D12_CLEAR_FLAG_DEPTH _D3D12_CLEAR_FLAGS = 0x1
_D3D12_CLEAR_FLAG_STENCIL _D3D12_CLEAR_FLAGS = 0x2
)
type _D3D12_COLOR_WRITE_ENABLE int32
const (
_D3D12_COLOR_WRITE_ENABLE_RED _D3D12_COLOR_WRITE_ENABLE = 1
_D3D12_COLOR_WRITE_ENABLE_GREEN _D3D12_COLOR_WRITE_ENABLE = 2
_D3D12_COLOR_WRITE_ENABLE_BLUE _D3D12_COLOR_WRITE_ENABLE = 4
_D3D12_COLOR_WRITE_ENABLE_ALPHA _D3D12_COLOR_WRITE_ENABLE = 8
_D3D12_COLOR_WRITE_ENABLE_ALL _D3D12_COLOR_WRITE_ENABLE = _D3D12_COLOR_WRITE_ENABLE_RED | _D3D12_COLOR_WRITE_ENABLE_GREEN | _D3D12_COLOR_WRITE_ENABLE_BLUE | _D3D12_COLOR_WRITE_ENABLE_ALPHA
)
type _D3D12_COMMAND_LIST_TYPE int32
const (
_D3D12_COMMAND_LIST_TYPE_DIRECT _D3D12_COMMAND_LIST_TYPE = 0
)
type _D3D12_COMMAND_QUEUE_FLAGS int32
const (
_D3D12_COMMAND_QUEUE_FLAG_NONE _D3D12_COMMAND_QUEUE_FLAGS = 0
)
type _D3D12_COMPARISON_FUNC int32
const (
_D3D12_COMPARISON_FUNC_NEVER _D3D12_COMPARISON_FUNC = 1
_D3D12_COMPARISON_FUNC_LESS _D3D12_COMPARISON_FUNC = 2
_D3D12_COMPARISON_FUNC_EQUAL _D3D12_COMPARISON_FUNC = 3
_D3D12_COMPARISON_FUNC_LESS_EQUAL _D3D12_COMPARISON_FUNC = 4
_D3D12_COMPARISON_FUNC_GREATER _D3D12_COMPARISON_FUNC = 5
_D3D12_COMPARISON_FUNC_NOT_EQUAL _D3D12_COMPARISON_FUNC = 6
_D3D12_COMPARISON_FUNC_GREATER_EQUAL _D3D12_COMPARISON_FUNC = 7
_D3D12_COMPARISON_FUNC_ALWAYS _D3D12_COMPARISON_FUNC = 8
)
type _D3D12_CONSERVATIVE_RASTERIZATION_MODE int32
const (
_D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF _D3D12_CONSERVATIVE_RASTERIZATION_MODE = 0
_D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON _D3D12_CONSERVATIVE_RASTERIZATION_MODE = 1
)
type _D3D12_CPU_PAGE_PROPERTY int32
const (
_D3D12_CPU_PAGE_PROPERTY_UNKNOWN _D3D12_CPU_PAGE_PROPERTY = 0
)
type _D3D12_CULL_MODE int32
const (
_D3D12_CULL_MODE_NONE _D3D12_CULL_MODE = 1
_D3D12_CULL_MODE_FRONT _D3D12_CULL_MODE = 2
_D3D12_CULL_MODE_BACK _D3D12_CULL_MODE = 3
)
type _D3D12_DEBUG_FEATURE int32
const (
_D3D12_DEBUG_FEATURE_NONE _D3D12_DEBUG_FEATURE = 0
_D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS _D3D12_DEBUG_FEATURE = 0x1
_D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING _D3D12_DEBUG_FEATURE = 0x2
_D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION _D3D12_DEBUG_FEATURE = 0x4
)
type _D3D12_DEPTH_WRITE_MASK int32
const (
_D3D12_DEPTH_WRITE_MASK_ZERO _D3D12_DEPTH_WRITE_MASK = 0
_D3D12_DEPTH_WRITE_MASK_ALL _D3D12_DEPTH_WRITE_MASK = 1
)
type _D3D12_DESCRIPTOR_HEAP_TYPE int32
const (
_D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV _D3D12_DESCRIPTOR_HEAP_TYPE = iota
_D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
_D3D12_DESCRIPTOR_HEAP_TYPE_RTV
_D3D12_DESCRIPTOR_HEAP_TYPE_DSV
_D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
)
type _D3D12_DESCRIPTOR_HEAP_FLAGS int32
const (
_D3D12_DESCRIPTOR_HEAP_FLAG_NONE _D3D12_DESCRIPTOR_HEAP_FLAGS = 0
_D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE _D3D12_DESCRIPTOR_HEAP_FLAGS = 0x1
)
type _D3D12_DESCRIPTOR_RANGE_TYPE int32
const (
_D3D12_DESCRIPTOR_RANGE_TYPE_SRV _D3D12_DESCRIPTOR_RANGE_TYPE = iota
_D3D12_DESCRIPTOR_RANGE_TYPE_UAV
_D3D12_DESCRIPTOR_RANGE_TYPE_CBV
_D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
)
type _D3D12_DSV_DIMENSION int32
const (
_D3D12_DSV_DIMENSION_UNKNOWN _D3D12_DSV_DIMENSION = 0
_D3D12_DSV_DIMENSION_TEXTURE1D _D3D12_DSV_DIMENSION = 1
_D3D12_DSV_DIMENSION_TEXTURE1DARRAY _D3D12_DSV_DIMENSION = 2
_D3D12_DSV_DIMENSION_TEXTURE2D _D3D12_DSV_DIMENSION = 3
_D3D12_DSV_DIMENSION_TEXTURE2DARRAY _D3D12_DSV_DIMENSION = 4
_D3D12_DSV_DIMENSION_TEXTURE2DMS _D3D12_DSV_DIMENSION = 5
_D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY _D3D12_DSV_DIMENSION = 6
)
type _D3D12_DSV_FLAGS int32
const (
_D3D12_DSV_FLAG_NONE _D3D12_DSV_FLAGS = 0
_D3D12_DSV_FLAG_READ_ONLY_DEPTH _D3D12_DSV_FLAGS = 0x1
_D3D12_DSV_FLAG_READ_ONLY_STENCIL _D3D12_DSV_FLAGS = 0x2
)
type _D3D12_FENCE_FLAGS int32
const (
_D3D12_FENCE_FLAG_NONE _D3D12_FENCE_FLAGS = 0
)
type _D3D12_FILL_MODE int32
const (
_D3D12_FILL_MODE_WIREFRAME _D3D12_FILL_MODE = 2
_D3D12_FILL_MODE_SOLID _D3D12_FILL_MODE = 3
)
type _D3D12_FILTER int32
const (
_D3D12_FILTER_MIN_MAG_MIP_POINT _D3D12_FILTER = 0
)
type _D3D12_HEAP_FLAGS int32
const (
_D3D12_HEAP_FLAG_NONE _D3D12_HEAP_FLAGS = 0
_D3D12_HEAP_FLAG_ALLOW_DISPLAY _D3D12_HEAP_FLAGS = 0x8
)
type _D3D12_HEAP_TYPE int32
const (
_D3D12_HEAP_TYPE_DEFAULT _D3D12_HEAP_TYPE = 1
_D3D12_HEAP_TYPE_UPLOAD _D3D12_HEAP_TYPE = 2
_D3D12_HEAP_TYPE_READBACK _D3D12_HEAP_TYPE = 3
_D3D12_HEAP_TYPE_CUSTOM _D3D12_HEAP_TYPE = 4
)
type _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE int32
const (
_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 0
_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 1
_D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 2
)
type _D3D12_INPUT_CLASSIFICATION int32
const (
_D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA _D3D12_INPUT_CLASSIFICATION = 0
_D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA _D3D12_INPUT_CLASSIFICATION = 1
)
type _D3D12_LOGIC_OP int32
const (
_D3D12_LOGIC_OP_CLEAR _D3D12_LOGIC_OP = iota
_D3D12_LOGIC_OP_SET
_D3D12_LOGIC_OP_COPY
_D3D12_LOGIC_OP_COPY_INVERTED
_D3D12_LOGIC_OP_NOOP
_D3D12_LOGIC_OP_INVERT
_D3D12_LOGIC_OP_AND
_D3D12_LOGIC_OP_NAND
_D3D12_LOGIC_OP_OR
_D3D12_LOGIC_OP_NOR
_D3D12_LOGIC_OP_XOR
_D3D12_LOGIC_OP_EQUIV
_D3D12_LOGIC_OP_AND_REVERSE
_D3D12_LOGIC_OP_AND_INVERTED
_D3D12_LOGIC_OP_OR_REVERSE
_D3D12_LOGIC_OP_OR_INVERTED
)
type _D3D12_MEMORY_POOL int32
const (
_D3D12_MEMORY_POOL_UNKNOWN _D3D12_MEMORY_POOL = 0
)
type _D3D12_PIPELINE_STATE_FLAGS int32
const (
_D3D12_PIPELINE_STATE_FLAG_NONE _D3D12_PIPELINE_STATE_FLAGS = 0
_D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG _D3D12_PIPELINE_STATE_FLAGS = 0x1
)
type _D3D12_PRIMITIVE_TOPOLOGY_TYPE int32
const (
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 0
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 1
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 2
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 3
_D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH _D3D12_PRIMITIVE_TOPOLOGY_TYPE = 4
)
type _D3D12_RESOURCE_BARRIER_FLAGS int32
const (
_D3D12_RESOURCE_BARRIER_FLAG_NONE _D3D12_RESOURCE_BARRIER_FLAGS = 0
)
type _D3D12_RESOURCE_BARRIER_TYPE int32
const (
_D3D12_RESOURCE_BARRIER_TYPE_TRANSITION _D3D12_RESOURCE_BARRIER_TYPE = 0
)
type _D3D12_RESOURCE_DIMENSION int32
const (
_D3D12_RESOURCE_DIMENSION_UNKNOWN _D3D12_RESOURCE_DIMENSION = 0
_D3D12_RESOURCE_DIMENSION_BUFFER _D3D12_RESOURCE_DIMENSION = 1
_D3D12_RESOURCE_DIMENSION_TEXTURE1D _D3D12_RESOURCE_DIMENSION = 2
_D3D12_RESOURCE_DIMENSION_TEXTURE2D _D3D12_RESOURCE_DIMENSION = 3
_D3D12_RESOURCE_DIMENSION_TEXTURE3D _D3D12_RESOURCE_DIMENSION = 4
)
type _D3D12_RESOURCE_FLAGS int32
const (
_D3D12_RESOURCE_FLAG_NONE _D3D12_RESOURCE_FLAGS = 0
_D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET _D3D12_RESOURCE_FLAGS = 0x1
_D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL _D3D12_RESOURCE_FLAGS = 0x2
_D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS _D3D12_RESOURCE_FLAGS = 0x4
_D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE _D3D12_RESOURCE_FLAGS = 0x8
_D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER _D3D12_RESOURCE_FLAGS = 0x10
_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS _D3D12_RESOURCE_FLAGS = 0x20
_D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY _D3D12_RESOURCE_FLAGS = 0x40
)
type _D3D12_RESOURCE_STATES int32
const (
_D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER _D3D12_RESOURCE_STATES = 0x1
_D3D12_RESOURCE_STATE_INDEX_BUFFER _D3D12_RESOURCE_STATES = 0x2
_D3D12_RESOURCE_STATE_RENDER_TARGET _D3D12_RESOURCE_STATES = 0x4
_D3D12_RESOURCE_STATE_DEPTH_WRITE _D3D12_RESOURCE_STATES = 0x10
_D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE _D3D12_RESOURCE_STATES = 0x40
_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE _D3D12_RESOURCE_STATES = 0x80
_D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT _D3D12_RESOURCE_STATES = 0x200
_D3D12_RESOURCE_STATE_COPY_DEST _D3D12_RESOURCE_STATES = 0x400
_D3D12_RESOURCE_STATE_COPY_SOURCE _D3D12_RESOURCE_STATES = 0x800
_D3D12_RESOURCE_STATE_PRESENT _D3D12_RESOURCE_STATES = 0
)
func _D3D12_RESOURCE_STATE_GENERIC_READ() _D3D12_RESOURCE_STATES {
if microsoftgdk.IsXbox() {
return _D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER |
_D3D12_RESOURCE_STATE_INDEX_BUFFER |
_D3D12_RESOURCE_STATE_COPY_SOURCE |
_D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
}
return _D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER |
_D3D12_RESOURCE_STATE_INDEX_BUFFER |
_D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE |
_D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
_D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT |
_D3D12_RESOURCE_STATE_COPY_SOURCE
}
type _D3D12_ROOT_PARAMETER_TYPE int32
const (
_D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE _D3D12_ROOT_PARAMETER_TYPE = iota
_D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
_D3D12_ROOT_PARAMETER_TYPE_CBV
_D3D12_ROOT_PARAMETER_TYPE_SRV
_D3D12_ROOT_PARAMETER_TYPE_UAV
)
type _D3D12_ROOT_SIGNATURE_FLAGS int32
const (
_D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT _D3D12_ROOT_SIGNATURE_FLAGS = 0x1
)
type _D3D12_RTV_DIMENSION int32
const (
_D3D12_RTV_DIMENSION_TEXTURE2D _D3D12_RTV_DIMENSION = 4
)
const (
_D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7
_D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3
_D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES = 1 << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4)
_D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING_0_1_2_3 = (0 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) |
((1 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << _D3D12_SHADER_COMPONENT_MAPPING_SHIFT) |
((2 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) |
((3 & _D3D12_SHADER_COMPONENT_MAPPING_MASK) << (_D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) |
_D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
_D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING = _D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING_0_1_2_3
)
type _D3D12_SHADER_VISIBILITY int32
const (
_D3D12_SHADER_VISIBILITY_ALL _D3D12_SHADER_VISIBILITY = 0
_D3D12_SHADER_VISIBILITY_VERTEX _D3D12_SHADER_VISIBILITY = 1
_D3D12_SHADER_VISIBILITY_HULL _D3D12_SHADER_VISIBILITY = 2
_D3D12_SHADER_VISIBILITY_DOMAIN _D3D12_SHADER_VISIBILITY = 3
_D3D12_SHADER_VISIBILITY_GEOMETRY _D3D12_SHADER_VISIBILITY = 4
_D3D12_SHADER_VISIBILITY_PIXEL _D3D12_SHADER_VISIBILITY = 5
_D3D12_SHADER_VISIBILITY_AMPLIFICATION _D3D12_SHADER_VISIBILITY = 6
_D3D12_SHADER_VISIBILITY_MESH _D3D12_SHADER_VISIBILITY = 7
)
type _D3D12_SRV_DIMENSION int32
const (
_D3D12_SRV_DIMENSION_UNKNOWN _D3D12_SRV_DIMENSION = 0
_D3D12_SRV_DIMENSION_BUFFER _D3D12_SRV_DIMENSION = 1
_D3D12_SRV_DIMENSION_TEXTURE1D _D3D12_SRV_DIMENSION = 2
_D3D12_SRV_DIMENSION_TEXTURE1DARRAY _D3D12_SRV_DIMENSION = 3
_D3D12_SRV_DIMENSION_TEXTURE2D _D3D12_SRV_DIMENSION = 4
_D3D12_SRV_DIMENSION_TEXTURE2DARRAY _D3D12_SRV_DIMENSION = 5
_D3D12_SRV_DIMENSION_TEXTURE2DMS _D3D12_SRV_DIMENSION = 6
_D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY _D3D12_SRV_DIMENSION = 7
_D3D12_SRV_DIMENSION_TEXTURE3D _D3D12_SRV_DIMENSION = 8
_D3D12_SRV_DIMENSION_TEXTURECUBE _D3D12_SRV_DIMENSION = 9
_D3D12_SRV_DIMENSION_TEXTURECUBEARRAY _D3D12_SRV_DIMENSION = 10
_D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE _D3D12_SRV_DIMENSION = 11
)
type _D3D12_STATIC_BORDER_COLOR int32
const (
_D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK _D3D12_STATIC_BORDER_COLOR = 0
)
type _D3D12_STENCIL_OP int32
const (
_D3D12_STENCIL_OP_KEEP _D3D12_STENCIL_OP = 1
_D3D12_STENCIL_OP_ZERO _D3D12_STENCIL_OP = 2
_D3D12_STENCIL_OP_REPLACE _D3D12_STENCIL_OP = 3
_D3D12_STENCIL_OP_INCR_SAT _D3D12_STENCIL_OP = 4
_D3D12_STENCIL_OP_DECR_SAT _D3D12_STENCIL_OP = 5
_D3D12_STENCIL_OP_INVERT _D3D12_STENCIL_OP = 6
_D3D12_STENCIL_OP_INCR _D3D12_STENCIL_OP = 7
_D3D12_STENCIL_OP_DECR _D3D12_STENCIL_OP = 8
)
type _D3D12_TEXTURE_ADDRESS_MODE int32
const (
_D3D12_TEXTURE_ADDRESS_MODE_WRAP _D3D12_TEXTURE_ADDRESS_MODE = 1
_D3D12_TEXTURE_ADDRESS_MODE_MIRROR _D3D12_TEXTURE_ADDRESS_MODE = 2
_D3D12_TEXTURE_ADDRESS_MODE_CLAMP _D3D12_TEXTURE_ADDRESS_MODE = 3
_D3D12_TEXTURE_ADDRESS_MODE_BORDER _D3D12_TEXTURE_ADDRESS_MODE = 4
_D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE _D3D12_TEXTURE_ADDRESS_MODE = 5
)
type _D3D12_TEXTURE_COPY_TYPE int32
const (
_D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX _D3D12_TEXTURE_COPY_TYPE = 0
_D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT _D3D12_TEXTURE_COPY_TYPE = 1
)
type _D3D12_TEXTURE_LAYOUT int32
const (
_D3D12_TEXTURE_LAYOUT_UNKNOWN _D3D12_TEXTURE_LAYOUT = 0
_D3D12_TEXTURE_LAYOUT_ROW_MAJOR _D3D12_TEXTURE_LAYOUT = 1
_D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE _D3D12_TEXTURE_LAYOUT = 2
_D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE _D3D12_TEXTURE_LAYOUT = 3
)
type _D3D12XBOX_CREATE_DEVICE_FLAGS int32
type _D3D12XBOX_FRAME_EVENT_TYPE int32
const (
_D3D12XBOX_FRAME_EVENT_ORIGIN _D3D12XBOX_FRAME_EVENT_TYPE = 0
)
type _D3D12XBOX_FRAME_INTERVAL_FLAGS int32
const (
_D3D12XBOX_FRAME_INTERVAL_FLAG_NONE _D3D12XBOX_FRAME_INTERVAL_FLAGS = 0x0
)
type _D3D12XBOX_FRAME_PIPELINE_TOKEN uint64
const (
_D3D12XBOX_FRAME_PIPELINE_TOKEN_NULL _D3D12XBOX_FRAME_PIPELINE_TOKEN = 0
)
type _D3D12XBOX_PRESENT_DESC_TITLE_PERFORMANCE_OVERLAY_FLAGS int32
type _D3D12XBOX_PRESENT_DESC_TYPE int32
type _D3D12XBOX_PRESENT_FLAGS int32
type _D3D12XBOX_PRESENT_PLANE_FLAGS int32
type _D3D12XBOX_PRESENT_PLANE_SCALE_FILTER int32
type _D3D12XBOX_PRESENT_PLANE_DESC_TYPE int32
type _D3D12XBOX_PROCESS_DEBUG_FLAGS int32
const (
_D3D12XBOX_PROCESS_DEBUG_FLAG_NONE _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x0
_D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00000001
_D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED _D3D12XBOX_PROCESS_DEBUG_FLAGS = _D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG
_D3D12XBOX_PROCESS_DEBUG_FLAG_INSTRUMENTED _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00100000
_D3D12XBOX_PROCESS_DEBUG_FLAG_VALIDATED _D3D12XBOX_PROCESS_DEBUG_FLAGS = _D3D12XBOX_PROCESS_DEBUG_FLAG_DEBUG
_D3D12XBOX_PROCESS_DEBUG_FLAG_NULL_GPU _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x00400000
_D3D12XBOX_PROCESS_DEBUG_FLAG_ENABLE_COMMON_STATE_PROMOTION _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x01000000
_D3D12XBOX_PROCESS_DEBUG_FLAG_ENHANCED_VALIDATION _D3D12XBOX_PROCESS_DEBUG_FLAGS = 0x02000000
)
type _D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAGS int32
const (
_D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAG_NONE _D3D12XBOX_SCHEDULE_FRAME_EVENT_FLAGS = 0x0
)
type _D3D12XBOX_WAIT_FRAME_EVENT_FLAGS int32
const (
_D3D12XBOX_WAIT_FRAME_EVENT_FLAG_NONE _D3D12XBOX_WAIT_FRAME_EVENT_FLAGS = 0x0
)
const (
_D3D12XBOX_FRAME_INTERVAL_60_HZ = 16667
)
var (
_IID_ID3D12CommandAllocator = windows.GUID{Data1: 0x6102dee4, Data2: 0xaf59, Data3: 0x4b09, Data4: [...]byte{0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24}}
_IID_ID3D12CommandQueue = windows.GUID{Data1: 0x0ec870a6, Data2: 0x5d7e, Data3: 0x4c22, Data4: [...]byte{0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed}}
_IID_ID3D12Debug = windows.GUID{Data1: 0x344488b7, Data2: 0x6846, Data3: 0x474b, Data4: [...]byte{0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0}}
_IID_ID3D12DescriptorHeap = windows.GUID{Data1: 0x8efb471d, Data2: 0x616c, Data3: 0x4f49, Data4: [...]byte{0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51}}
_IID_ID3D12DebugCommandList = windows.GUID{Data1: 0x09e0bf36, Data2: 0x54ac, Data3: 0x484f, Data4: [...]byte{0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3f}}
_IID_ID3D12Device = windows.GUID{Data1: 0x189819f1, Data2: 0x1db6, Data3: 0x4b57, Data4: [...]byte{0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}}
_IID_ID3D12Fence = windows.GUID{Data1: 0x0a753dcf, Data2: 0xc4d8, Data3: 0x4b91, Data4: [...]byte{0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}}
_IID_ID3D12GraphicsCommandList = windows.GUID{Data1: 0x5b160d0f, Data2: 0xac1b, Data3: 0x4185, Data4: [...]byte{0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}}
_IID_ID3D12PipelineState = windows.GUID{Data1: 0x765a30f3, Data2: 0xf624, Data3: 0x4c6f, Data4: [...]byte{0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}}
_IID_ID3D12Resource = windows.GUID{Data1: 0x696442be, Data2: 0xa72e, Data3: 0x4059, Data4: [...]byte{0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad}}
_IID_ID3D12RootSignature = windows.GUID{Data1: 0xc54a6b66, Data2: 0x72df, Data3: 0x4ee8, Data4: [...]byte{0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}}
)
type _D3D12_BLEND_DESC struct {
AlphaToCoverageEnable _BOOL
IndependentBlendEnable _BOOL
RenderTarget [8]_D3D12_RENDER_TARGET_BLEND_DESC
}
type _D3D12_BOX struct {
left uint32
top uint32
front uint32
right uint32
bottom uint32
back uint32
}
type _D3D12_CACHED_PIPELINE_STATE struct {
pCachedBlob uintptr
CachedBlobSizeInBytes uintptr
}
type _D3D12_CLEAR_VALUE struct {
Format _DXGI_FORMAT
Color [4]float32 // Union
}
type _D3D12_CONSTANT_BUFFER_VIEW_DESC struct {
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
SizeInBytes uint32
}
type _D3D12_CPU_DESCRIPTOR_HANDLE struct {
ptr uintptr
}
func (h *_D3D12_CPU_DESCRIPTOR_HANDLE) Offset(offsetInDescriptors int32, descriptorIncrementSize uint32) {
h.ptr += uintptr(offsetInDescriptors) * uintptr(descriptorIncrementSize)
}
type _D3D12_DEPTH_STENCIL_DESC struct {
DepthEnable _BOOL
DepthWriteMask _D3D12_DEPTH_WRITE_MASK
DepthFunc _D3D12_COMPARISON_FUNC
StencilEnable _BOOL
StencilReadMask uint8
StencilWriteMask uint8
FrontFace _D3D12_DEPTH_STENCILOP_DESC
BackFace _D3D12_DEPTH_STENCILOP_DESC
}
type _D3D12_DEPTH_STENCILOP_DESC struct {
StencilFailOp _D3D12_STENCIL_OP
StencilDepthFailOp _D3D12_STENCIL_OP
StencilPassOp _D3D12_STENCIL_OP
StencilFunc _D3D12_COMPARISON_FUNC
}
type _D3D12_DESCRIPTOR_RANGE struct {
RangeType _D3D12_DESCRIPTOR_RANGE_TYPE
NumDescriptors uint32
BaseShaderRegister uint32
RegisterSpace uint32
OffsetInDescriptorsFromTableStart uint32
}
type _D3D12_GPU_DESCRIPTOR_HANDLE struct {
ptr uint64
}
func (h *_D3D12_GPU_DESCRIPTOR_HANDLE) Offset(offsetInDescriptors int32, descriptorIncrementSize uint32) {
h.ptr += uint64(offsetInDescriptors) * uint64(descriptorIncrementSize)
}
type _D3D12_GPU_VIRTUAL_ADDRESS uint64
type _D3D12_GRAPHICS_PIPELINE_STATE_DESC struct {
pRootSignature *_ID3D12RootSignature
VS _D3D12_SHADER_BYTECODE
PS _D3D12_SHADER_BYTECODE
DS _D3D12_SHADER_BYTECODE
HS _D3D12_SHADER_BYTECODE
GS _D3D12_SHADER_BYTECODE
StreamOutput _D3D12_STREAM_OUTPUT_DESC
BlendState _D3D12_BLEND_DESC
SampleMask uint32
RasterizerState _D3D12_RASTERIZER_DESC
DepthStencilState _D3D12_DEPTH_STENCIL_DESC
InputLayout _D3D12_INPUT_LAYOUT_DESC
IBStripCutValue _D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
PrimitiveTopologyType _D3D12_PRIMITIVE_TOPOLOGY_TYPE
NumRenderTargets uint32
RTVFormats [8]_DXGI_FORMAT
DSVFormat _DXGI_FORMAT
SampleDesc _DXGI_SAMPLE_DESC
NodeMask uint32
CachedPSO _D3D12_CACHED_PIPELINE_STATE
Flags _D3D12_PIPELINE_STATE_FLAGS
}
type _D3D12_HEAP_PROPERTIES struct {
Type _D3D12_HEAP_TYPE
CPUPageProperty _D3D12_CPU_PAGE_PROPERTY
MemoryPoolPreference _D3D12_MEMORY_POOL
CreationNodeMask uint32
VisibleNodeMask uint32
}
type _D3D12_INDEX_BUFFER_VIEW struct {
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
SizeInBytes uint32
Format _DXGI_FORMAT
}
type _D3D12_INPUT_ELEMENT_DESC struct {
SemanticName *byte
SemanticIndex uint32
Format _DXGI_FORMAT
InputSlot uint32
AlignedByteOffset uint32
InputSlotClass _D3D12_INPUT_CLASSIFICATION
InstanceDataStepRate uint32
}
type _D3D12_INPUT_LAYOUT_DESC struct {
pInputElementDescs *_D3D12_INPUT_ELEMENT_DESC
NumElements uint32
}
type _D3D12_RANGE struct {
Begin uintptr
End uintptr
}
type _D3D12_RASTERIZER_DESC struct {
FillMode _D3D12_FILL_MODE
CullMode _D3D12_CULL_MODE
FrontCounterClockwise _BOOL
DepthBias int32
DepthBiasClamp float32
SlopeScaledDepthBias float32
DepthClipEnable _BOOL
MultisampleEnable _BOOL
AntialiasedLineEnable _BOOL
ForcedSampleCount uint32
ConservativeRaster _D3D12_CONSERVATIVE_RASTERIZATION_MODE
}
type _D3D12_RECT struct {
left int32
top int32
right int32
bottom int32
}
type _D3D12_RESOURCE_BARRIER_Transition struct {
Type _D3D12_RESOURCE_BARRIER_TYPE
Flags _D3D12_RESOURCE_BARRIER_FLAGS
Transition _D3D12_RESOURCE_TRANSITION_BARRIER
}
type _D3D12_RESOURCE_TRANSITION_BARRIER struct {
pResource *_ID3D12Resource
Subresource uint32
StateBefore _D3D12_RESOURCE_STATES
StateAfter _D3D12_RESOURCE_STATES
}
type _D3D12_ROOT_DESCRIPTOR_TABLE struct {
NumDescriptorRanges uint32
pDescriptorRanges *_D3D12_DESCRIPTOR_RANGE
}
type _D3D12_ROOT_SIGNATURE_DESC struct {
NumParameters uint32
pParameters *_D3D12_ROOT_PARAMETER
NumStaticSamplers uint32
pStaticSamplers *_D3D12_STATIC_SAMPLER_DESC
Flags _D3D12_ROOT_SIGNATURE_FLAGS
}
type _D3D12_SHADER_BYTECODE struct {
pShaderBytecode unsafe.Pointer
BytecodeLength uintptr
}
type _D3D12_SHADER_RESOURCE_VIEW_DESC struct {
Format _DXGI_FORMAT
ViewDimension _D3D12_SRV_DIMENSION
Shader4ComponentMapping uint32
_ [4]byte // Padding (This is the same for 32bit and 64bit architectures)
Texture2D _D3D12_TEX2D_SRV // Union
_ [24 - unsafe.Sizeof(_D3D12_TEX2D_SRV{})]byte // Padding for union (D3D12_TEX2D_ARRAY_SRV (24bits) is the biggest)
}
type _D3D12_SO_DECLARATION_ENTRY struct {
Stream uint32
SemanticName *byte
SemanticIndex uint32
StartComponent byte
ComponentCount byte
OutputSlot byte
}
type _D3D12_STATIC_SAMPLER_DESC struct {
Filter _D3D12_FILTER
AddressU _D3D12_TEXTURE_ADDRESS_MODE
AddressV _D3D12_TEXTURE_ADDRESS_MODE
AddressW _D3D12_TEXTURE_ADDRESS_MODE
MipLODBias float32
MaxAnisotropy uint32
ComparisonFunc _D3D12_COMPARISON_FUNC
BorderColor _D3D12_STATIC_BORDER_COLOR
MinLOD float32
MaxLOD float32
ShaderRegister uint32
RegisterSpace uint32
ShaderVisibility _D3D12_SHADER_VISIBILITY
}
type _D3D12_STREAM_OUTPUT_DESC struct {
pSODeclaration *_D3D12_SO_DECLARATION_ENTRY
NumEntries uint32
pBufferStrides *uint32
NumStrides uint32
RasterizedStream uint32
}
type _D3D12_TEX2D_DSV struct {
MipSlice uint32
}
type _D3D12_TEX2D_SRV struct {
MostDetailedMip uint32
MipLevels uint32
PlaneSlice uint32
ResourceMinLODClamp float32
}
type _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint struct {
pResource *_ID3D12Resource
Type _D3D12_TEXTURE_COPY_TYPE
PlacedFootprint _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
}
type _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex struct {
pResource *_ID3D12Resource
Type _D3D12_TEXTURE_COPY_TYPE
SubresourceIndex uint32
_ [unsafe.Sizeof(_D3D12_PLACED_SUBRESOURCE_FOOTPRINT{}) - unsafe.Sizeof(uint32(0))]byte // A padding for union
}
type _D3D12_VERTEX_BUFFER_VIEW struct {
BufferLocation _D3D12_GPU_VIRTUAL_ADDRESS
SizeInBytes uint32
StrideInBytes uint32
}
type _D3D12_VIEWPORT struct {
TopLeftX float32
TopLeftY float32
Width float32
Height float32
MinDepth float32
MaxDepth float32
}
type _D3D12XBOX_CREATE_DEVICE_PARAMETERS struct {
Version uint32
ProcessDebugFlags _D3D12XBOX_PROCESS_DEBUG_FLAGS
GraphicsCommandQueueRingSizeBytes uint32
pOffchipTessellationBuffer _D3D12_GPU_VIRTUAL_ADDRESS
GraphicsScratchMemorySizeBytes uint32
ComputeScratchMemorySizeBytes uint32
DisableGeometryShaderAllocations _BOOL
DisableTessellationShaderAllocations _BOOL
// These members are for Xbox Series.
DisableDXR _BOOL
DisableAutomaticDPBBBreakBatchEvents _BOOL
pDXRStackBuffer _D3D12_GPU_VIRTUAL_ADDRESS
DXRStackBufferOverrideSizeBytes uint32
CreateDeviceFlags _D3D12XBOX_CREATE_DEVICE_FLAGS
AutoHDRPaperWhiteLevelNits uint32
DisableAutomaticCommandSegmentChaining _BOOL
}
type _D3D12XBOX_PRESENT_DESC_TITLE_PERFORMANCE_OVERLAY struct {
Flags _D3D12XBOX_PRESENT_DESC_TITLE_PERFORMANCE_OVERLAY_FLAGS
RenderResolutionWidth uint16
RenderResolutionHeight uint16
MaxResolutionWidth uint16
MaxResolutionHeight uint16
}
type _D3D12XBOX_PRESENT_PARAMETERS struct {
ImmediateThresholdPercent float32
ViewCount uint32
ExtendedDescCount uint32
pExtendedDescs *_D3D12XBOX_PRESENT_DESC
Flags _D3D12XBOX_PRESENT_FLAGS
}
type _D3D12XBOX_PRESENT_DESC struct {
Type _D3D12XBOX_PRESENT_DESC_TYPE
TitlePerfOverlay _D3D12XBOX_PRESENT_DESC_TITLE_PERFORMANCE_OVERLAY
}
type _D3D12XBOX_PRESENT_PLANE_DESC struct {
Type _D3D12XBOX_PRESENT_PLANE_DESC_TYPE
}
type _D3D12XBOX_PRESENT_PLANE_PARAMETERS struct {
Token _D3D12XBOX_FRAME_PIPELINE_TOKEN
ResourceCount uint32
ppResources **_ID3D12Resource
pSrcViewRects *_D3D12_RECT
pDestPlacementBase *_D3D12XBOX_VIEW_RECT
ColorSpace _DXGI_COLOR_SPACE_TYPE
ScaleFilter _D3D12XBOX_PRESENT_PLANE_SCALE_FILTER
ExtendedDescCount uint32
pExtendedDescs *_D3D12XBOX_PRESENT_PLANE_DESC
Flags _D3D12XBOX_PRESENT_PLANE_FLAGS
}
type _D3D12XBOX_SCHEDULE_FRAME_OBJECT_LIST struct {
Count uint32
pObjects *windows.Handle
}
type _D3D12XBOX_VIEW_RECT struct {
left float32
top float32
right float32
bottom float32
}
type _D3D12XBOX_WAIT_FRAME_OBJECT_LIST struct {
Count uint32
pObjects *windows.Handle
pSignaledObjectIndex *uint32
}
var (
d3d12 = windows.NewLazySystemDLL("d3d12.dll")
d3d12x = windows.NewLazySystemDLL(microsoftgdk.D3D12DLLName())
procD3D12CreateDevice = d3d12.NewProc("D3D12CreateDevice")
procD3D12GetDebugInterface = d3d12.NewProc("D3D12GetDebugInterface")
procD3D12SerializeRootSignature = d3d12.NewProc("D3D12SerializeRootSignature")
procD3D12SerializeRootSignature_Xbox = d3d12x.NewProc("D3D12SerializeRootSignature")
procD3D12XboxCreateDevice = d3d12x.NewProc("D3D12XboxCreateDevice")
)
func _D3D12CreateDevice(pAdapter unsafe.Pointer, minimumFeatureLevel _D3D_FEATURE_LEVEL, riid *windows.GUID, createDevice bool) (unsafe.Pointer, error) {
var v unsafe.Pointer
var pv *unsafe.Pointer
if createDevice {
pv = &v
}
r, _, _ := procD3D12CreateDevice.Call(uintptr(pAdapter), uintptr(minimumFeatureLevel), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(pv)))
if v == nil && uint32(r) != uint32(windows.S_FALSE) {
return nil, fmt.Errorf("directx: D3D12CreateDevice failed: %w", handleError(windows.Handle(uint32(r))))
}
if v != nil && uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: D3D12CreateDevice failed: %w", handleError(windows.Handle(uint32(r))))
}
return v, nil
}
func _D3D12GetDebugInterface() (*_ID3D12Debug, error) {
var debug *_ID3D12Debug
r, _, _ := procD3D12GetDebugInterface.Call(uintptr(unsafe.Pointer(&_IID_ID3D12Debug)), uintptr(unsafe.Pointer(&debug)))
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: D3D12GetDebugInterface failed: %w", handleError(windows.Handle(uint32(r))))
}
return debug, nil
}
func _D3D12SerializeRootSignature(pRootSignature *_D3D12_ROOT_SIGNATURE_DESC, version _D3D_ROOT_SIGNATURE_VERSION) (*_ID3DBlob, error) {
var blob *_ID3DBlob
var errorBlob *_ID3DBlob
var proc *windows.LazyProc
if microsoftgdk.IsXbox() {
proc = procD3D12SerializeRootSignature_Xbox
} else {
proc = procD3D12SerializeRootSignature
}
r, _, _ := proc.Call(uintptr(unsafe.Pointer(pRootSignature)), uintptr(version), uintptr(unsafe.Pointer(&blob)), uintptr(unsafe.Pointer(&errorBlob)))
if uint32(r) != uint32(windows.S_OK) {
if errorBlob != nil {
defer errorBlob.Release()
return nil, fmt.Errorf("directx: D3D12SerializeRootSignature failed: %s: %w", errorBlob.String(), handleError(windows.Handle(uint32(r))))
}
return nil, fmt.Errorf("directx: D3D12SerializeRootSignature failed: %w", handleError(windows.Handle(uint32(r))))
}
return blob, nil
}
func _D3D12XboxCreateDevice(pAdapter unsafe.Pointer, pParameters *_D3D12XBOX_CREATE_DEVICE_PARAMETERS, riid *windows.GUID) (unsafe.Pointer, error) {
var v unsafe.Pointer
r, _, _ := procD3D12XboxCreateDevice.Call(uintptr(pAdapter), uintptr(unsafe.Pointer(pParameters)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("directx: D3D12XboxCreateDevice failed: %w", handleError(windows.Handle(uint32(r))))
}
return v, nil
}
type _D3D12_COMMAND_QUEUE_DESC struct {
Type _D3D12_COMMAND_LIST_TYPE
Priority int32
Flags _D3D12_COMMAND_QUEUE_FLAGS
NodeMask uint32
}
type _D3D12_DESCRIPTOR_HEAP_DESC struct {
Type _D3D12_DESCRIPTOR_HEAP_TYPE
NumDescriptors uint32
Flags _D3D12_DESCRIPTOR_HEAP_FLAGS
NodeMask uint32
}
type _D3D12_PLACED_SUBRESOURCE_FOOTPRINT struct {
Offset uint64
Footprint _D3D12_SUBRESOURCE_FOOTPRINT
}
type _D3D12_RENDER_TARGET_BLEND_DESC struct {
BlendEnable _BOOL
LogicOpEnable _BOOL
SrcBlend _D3D12_BLEND
DestBlend _D3D12_BLEND
BlendOp _D3D12_BLEND_OP
SrcBlendAlpha _D3D12_BLEND
DestBlendAlpha _D3D12_BLEND
BlendOpAlpha _D3D12_BLEND_OP
LogicOp _D3D12_LOGIC_OP
RenderTargetWriteMask uint8
}
type _D3D12_RENDER_TARGET_VIEW_DESC struct {
Format _DXGI_FORMAT
ViewDimension _D3D12_RTV_DIMENSION
_ [3]uint32 // Union: D3D12_BUFFER_RTV seems the biggest
}
type _D3D12_SAMPLER_DESC struct {
Filter _D3D12_FILTER
AddressU _D3D12_TEXTURE_ADDRESS_MODE
AddressV _D3D12_TEXTURE_ADDRESS_MODE
AddressW _D3D12_TEXTURE_ADDRESS_MODE
MipLODBias float32
MaxAnisotropy uint32