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It is because glReadPixels requires the pixel data at the farmebuffer.
http://stackoverflow.com/questions/11863416/read-texture-bytes-with-glreadpixels
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Unify RenderTarget and Image into Image (#34)
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It is because glReadPixels requires the pixel data at the farmebuffer.
http://stackoverflow.com/questions/11863416/read-texture-bytes-with-glreadpixels
The text was updated successfully, but these errors were encountered: