This repository has been archived by the owner on Jul 13, 2019. It is now read-only.
forked from isgasho/rpgsnack-runtime
/
platform.go
264 lines (221 loc) · 4.93 KB
/
platform.go
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// Copyright 2017 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package mobile
import (
"fmt"
"github.com/hajimehoshi/rpgsnack-runtime/internal/scene"
)
type Requester scene.Requester
func RespondUnlockAchievement(id int) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondUnlockAchievement: %v", err)
}
}
}()
theGame.RespondUnlockAchievement(id)
return nil
}
func RespondSaveProgress(id int) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondSaveProgress: %v", err)
}
}
}()
theGame.RespondSaveProgress(id)
return nil
}
func RespondSavePermanent(id int) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondSavePermanent: %v", err)
}
}
}()
theGame.RespondSavePermanent(id)
return nil
}
func RespondPurchase(id int, success bool, purchases []uint8) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondPurchase: %v", err)
}
}
}()
var p []uint8
if purchases != nil {
p = make([]uint8, len(purchases))
copy(p, purchases)
}
theGame.RespondPurchase(id, success, p)
return nil
}
func RespondShowShop(id int, success bool, purchases []uint8) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondShowShop: %v", err)
}
}
}()
var p []uint8
if purchases != nil {
p = make([]uint8, len(purchases))
copy(p, purchases)
}
theGame.RespondShowShop(id, success, p)
return nil
}
func RespondRestorePurchases(id int, success bool, purchases []uint8) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondRestorePurchases: %v", err)
}
}
}()
var p []uint8
if purchases != nil {
p = make([]uint8, len(purchases))
copy(p, purchases)
}
theGame.RespondRestorePurchases(id, success, p)
return nil
}
func RespondInterstitialAds(id int, success bool) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondInterstitialAds: %v", err)
}
}
}()
theGame.RespondInterstitialAds(id, success)
return nil
}
func RespondRewardedAds(id int, success bool) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondRemoteAds: %v", err)
}
}
}()
theGame.RespondRewardedAds(id, success)
return nil
}
func RespondOpenLink(id int) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondOpenLinks: %v", err)
}
}
}()
theGame.RespondOpenLink(id)
return nil
}
func RespondShareImage(id int) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondShareImage: %v", err)
}
}
}()
theGame.RespondShareImage(id)
return nil
}
func RespondChangeLanguage(id int) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondChangeLanguage: %v", err)
}
}
}()
theGame.RespondChangeLanguage(id)
return nil
}
func SetPlatformData(key string, value string) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at SetPlatformData: %v", err)
}
}
}()
theGame.SetPlatformData(scene.PlatformDataKey(key), value)
return nil
}
func RespondAsset(id int, success bool, data []uint8) (err error) {
<-startCalled
defer func() {
if r := recover(); r != nil {
ok := false
err, ok = r.(error)
if !ok {
err = fmt.Errorf("error at RespondAsset: %v", err)
}
}
}()
var d []uint8
if data != nil {
d = make([]uint8, len(data))
copy(d, data)
}
theGame.RespondAsset(id, success, d)
return nil
}