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🅾️❎ A visually-striking TicTacToe game with Zelda inspiration, featuring the Minimax algorithm with Alpha-beta prunning.

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A preview of the game in action featuring a Zelda-themed background

Tic-Tac-Toe Zelda

A Tic-Tac-Toe game implementation in JavaScript using the Minimax algorithm for computer moves,
along with Alpha-Beta Pruning optimization.

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Please feel free to reach out to me on LinkedIn for business inquiries.
Images generated with DALL·E 3, and edited with Figma.
© 2023 Yurixander Ricardo

Thumbs up illustration

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🅾️❎ A visually-striking TicTacToe game with Zelda inspiration, featuring the Minimax algorithm with Alpha-beta prunning.

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