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blas_l3_generators.cpp
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blas_l3_generators.cpp
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#include <vector>
#include "Halide.h"
using namespace Halide;
namespace {
// Generator class for BLAS gemm operations.
template<class T>
class GEMMGenerator :
public Generator<GEMMGenerator<T>> {
public:
typedef Generator<GEMMGenerator<T>> Base;
using Base::target;
using Base::get_target;
using Base::natural_vector_size;
GeneratorParam<bool> transpose_A_ = {"transpose_A", false};
GeneratorParam<bool> transpose_B_ = {"transpose_B", false};
// Standard ordering of parameters in GEMM functions.
Param<T> a_ = {"a", 1.0};
ImageParam A_ = {type_of<T>(), 2, "A"};
ImageParam B_ = {type_of<T>(), 2, "B"};
Param<T> b_ = {"b", 1.0};
ImageParam C_ = {type_of<T>(), 2, "C"};
Func build() {
// Matrices are interpreted as column-major by default. The
// transpose GeneratorParams are used to handle cases where
// one or both is actually row major.
const Expr num_rows = A_.width();
const Expr num_cols = B_.height();
const Expr sum_size = A_.height();
const int vec = natural_vector_size(a_.type());
const int s = vec * 2;
ImageParam A_in, B_in;
// If they're both transposed, then reverse the order and transpose the result instead.
bool transpose_AB = false;
if ((bool)transpose_A_ && (bool)transpose_B_) {
A_in = B_;
B_in = A_;
transpose_A_.set(false);
transpose_B_.set(false);
transpose_AB = true;
} else {
A_in = A_;
B_in = B_;
}
Var i, j, ii, ji, jii, iii, io, jo, t;
Var ti[3], tj[3];
Func result("result");
// Swizzle A for better memory order in the inner loop.
Func A("A"), B("B"), Btmp("Btmp"), As("As"), Atmp("Atmp");
Atmp(i, j) = BoundaryConditions::constant_exterior(A_in, cast<T>(0))(i, j);
if (transpose_A_) {
As(i, j, io) = Atmp(j, io*s + i);
} else {
As(i, j, io) = Atmp(io*s + i, j);
}
A(i, j) = As(i % s, j, i / s);
Btmp(i, j) = B_in(i, j);
if (transpose_B_) {
B(i, j) = Btmp(j, i);
} else {
B(i, j) = Btmp(i, j);
}
Var k("k");
Func prod;
// Express all the products we need to do a matrix multiply as a 3D Func.
prod(k, i, j) = A(i, k) * B(k, j);
// Reduce the products along k.
Func AB("AB");
RDom rv(0, sum_size);
AB(i, j) += prod(rv, i, j);
Func ABt("ABt");
if (transpose_AB) {
// Transpose A*B if necessary.
ABt(i, j) = AB(j, i);
} else {
ABt(i, j) = AB(i, j);
}
// Do the part that makes it a 'general' matrix multiply.
result(i, j) = (a_ * ABt(i, j) + b_ * C_(i, j));
result.tile(i, j, ti[1], tj[1], i, j, 2*s, 2*s, TailStrategy::GuardWithIf);
if (transpose_AB) {
result
.tile(i, j, ii, ji, 4, s)
.tile(i, j, ti[0], tj[0], i, j, s/4, 1);
} else {
result
.tile(i, j, ii, ji, s, 4)
.tile(i, j, ti[0], tj[0], i, j, 1, s/4);
}
// If we have enough work per task, parallelize over these tiles.
result.specialize(num_rows >= 512 && num_cols >= 512)
.fuse(tj[1], ti[1], t).parallel(t);
// Otherwise tile one more time before parallelizing, or don't
// parallelize at all.
result.specialize(num_rows >= 128 && num_cols >= 128)
.tile(ti[1], tj[1], ti[2], tj[2], ti[1], tj[1], 2, 2)
.fuse(tj[2], ti[2], t).parallel(t);
result.rename(tj[0], t);
result.bound(i, 0, num_rows).bound(j, 0, num_cols);
As.compute_root()
.split(j, jo, ji, s).reorder(i, ji, io, jo)
.unroll(i).vectorize(ji)
.specialize(A_.width() >= 256 && A_.height() >= 256).parallel(jo, 4);
Atmp.compute_at(As, io)
.vectorize(i).unroll(j);
if (transpose_B_) {
B.compute_at(result, t)
.tile(i, j, ii, ji, 8, 8)
.vectorize(ii).unroll(ji);
Btmp.reorder_storage(j, i)
.compute_at(B, i)
.vectorize(i)
.unroll(j);
}
AB.compute_at(result, i)
.bound_extent(j, 4).unroll(j)
.bound_extent(i, s).vectorize(i)
.update()
.reorder(i, j, rv).unroll(j).unroll(rv, 2).vectorize(i);
if (transpose_AB) {
ABt.compute_at(result, i)
.bound_extent(i, 4).unroll(i)
.bound_extent(j, s).vectorize(j);
}
A_.set_min(0, 0).set_min(1, 0);
B_.set_bounds(0, 0, sum_size).set_min(1, 0);
C_.set_bounds(0, 0, num_rows).set_bounds(1, 0, num_cols);
result.output_buffer().set_bounds(0, 0, num_rows).set_bounds(1, 0, num_cols);
return result;
}
};
RegisterGenerator<GEMMGenerator<float>> register_sgemm("sgemm");
RegisterGenerator<GEMMGenerator<double>> register_dgemm("dgemm");
} // namespace