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* Fix two EGL bugs * Ensure float precision is always given for fragment shaders. * Try multiple displays to find appropriate config. * Use only two return values for halide_opengl_create_context * Detect GL_EXT_color_buffer_float * Improve color-renderable error reporting for OpenGL ES < 3.2 * Use KHR_debug (when available) in the debug runtime * Add skips for RGB tests when EGL enabled.
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