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quake as a service: quakespasm to include in your own engine

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quake as a service

this is a cannibalised version of quakespasm. it only compiles a static library to run the quake game mechanics in your own engine. in particular i've removed all opengl/sdl parts of the code. currently you'll need to implement void IN_Move(usercmd_t *cmd) as well as void QS_texture_load(gltexture_t *glt, uint32_t *data) to compile.

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quake as a service: quakespasm to include in your own engine

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