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Trying again to commit raw data fixes.
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,11 @@ | ||
varying highp vec2 textureCoordinate; | ||
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uniform sampler2D inputImageTexture; | ||
uniform lowp float gamma; | ||
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void main() | ||
{ | ||
lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); | ||
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gl_FragColor = textureColor; | ||
} |
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