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weapons.json
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weapons.json
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[
{
"type": "name",
"name": "name"
},
{
"type": "designable",
"name": "designable"
},{
"name": "hitpoints",
"type": "hitpoints"
},
{
"name": "buildPoints",
"type": "buildpoints"
},
{
"type": "buildpower",
"name": "buildPower"
},
{
"type": "weight",
"name": "weight"
},
{
"help_text": "Weapon damage",
"default": 0,
"type": "positive_int",
"name": "damage"
},
{
"help_text": "Size(scale) of special/particle effects of weapon",
"required": true,
"type": "positive_int",
"name": "effectSize"
},
{
"help_text": "YES = projectile always face player view; NO = projectile always not face player view",
"default": 0,
"type": "boolean",
"name": "faceInFlight"
},
{
"help_text": "YES = HitGfx, MissGfx and WaterGfx always face player view; NO = impact Gfx do not face player view",
"default": 0,
"type": "boolean",
"name": "facePlayer"
},
{
"help_text": "YES = fire on move without accuracy penalties; NO = impossible to fire on move",
"type": "boolean",
"name": "fireOnMove"
},
{
"help_text": "Flags, 0 == GroundOnly",
"type": "choice",
"choices": ["0", "AirOnly", "ShootAir"],
"default": "0",
"name": "flags"
},
{
"help_text": "Pause between shots (1/10 seconds)",
"type": "time",
"name": "firePause"
},
{
"help_text": "Velocity of weapon project (1/128 tiles per 1/10 second)",
"default": 1,
"type": "positive_int",
"name": "flightSpeed",
"min": 1
},
{
"help_text": "Yes = Lights up terrain around where it hits ",
"default": 0,
"type": "boolean",
"name": "lightWorld"
},
{
"help_text": "Hit chance of longRange shots",
"type": "positive_int",
"name": "longHit",
"default": 100
},
{
"help_text": "Range of weapon to use long-range accuracy (1/128 tiles)",
"type": "range",
"name": "longRange"
},
{
"name": "maxElevation",
"min": 0,
"max": 90,
"default": 0,
"help_text": "Max pitch of turret. Range: [0,90] ",
"type": "int"
},
{
"name": "minElevation",
"min": -90,
"max": 0,
"default": 0,
"help_text": "Min pitch of turret",
"type": "int"
},
{
"name": "minimumDamage",
"help_text": "Minimum damage",
"type": "positive_int"
},
{
"help_text": "Minimal range of indirect weapon",
"type": "positive_int",
"name": "minRange"
},
{
"help_text": "Weapon's movement type",
"required": true,
"type": "choice",
"name": "movement",
"choices": [
"HOMING-INDIRECT",
"INDIRECT",
"DIRECT",
"HOMING-DIRECT"
]
},
{
"help_text": "Number of attack runs of vtol",
"type": "positive_int",
"name": "numAttackRuns"
},
{
"help_text": "If numExplosions is higher than 1, the projectile will scatter several explosion effects around the target on hit",
"type": "positive_int",
"name": "numExplosions"
},
{
"help_text": "The number of rounds of a salvo weapon. (Ripple, angel etc). 0 = not a salvo weapon",
"type": "positive_int",
"name": "numRounds"
},
{
"name": "periodicalDamageRadius",
"help_text": "Damage on hit over time radius",
"type": "positive_int"
},
{
"name": "periodicalDamage",
"help_text": "Damage on hit over time",
"type": "positive_int"
},
{
"name": "weaponEffect",
"help_text": "Weapon type. Controls what targets it's effective against (modifiers)",
"required": true,
"type": "choice",
"choices": [
"ALL ROUNDER",
"FLAMER",
"ANTI TANK",
"ANTI PERSONNEL",
"ANTI AIRCRAFT",
"ARTILLERY ROUND",
"BUNKER BUSTER"
]
},
{
"name": "periodicalDamageWeaponEffect",
"help_text": "Damage on hit over time effect",
"type": "choice",
"choices": [
"ALL ROUNDER",
"FLAMER",
"ANTI TANK",
"ANTI PERSONNEL",
"ANTI AIRCRAFT",
"ARTILLERY ROUND",
"BUNKER BUSTER"
]
},
{
"name": "weaponClass",
"help_text": "Weapon class. HEAT or KINETIC. Controls which armor type the damage is reduced by",
"type": "choice",
"required": true,
"choices": ["KINETIC", "HEAT"]
},
{
"name": "periodicalDamageWeaponClass",
"help_text": "If not specified uses weaponClass value",
"type": "choice",
"choices": ["HEAT", "KINETIC"]
},
{
"name": "weaponSubClass",
"help_text": "Weapon subclass. Controls which upgrades the weapon is affected by.",
"required": true,
"type": "choice",
"choices": [
"SLOW MISSILE",
"SLOW ROCKET",
"COMMAND",
"ROCKET",
"CANNON",
"A-A GUN",
"GAUSS",
"MISSILE",
"BOMB",
"MACHINE GUN",
"FLAME",
"EMP",
"LAS_SAT",
"MORTARS",
"HOWITZERS",
"ELECTRONIC",
"ENERGY"
]
},
{
"name": "periodicalDamageWeaponSubClass",
"help_text": "If not specified uses weaponSubClass value",
"type": "choice",
"choices": [
"SLOW MISSILE",
"SLOW ROCKET",
"COMMAND",
"ROCKET",
"CANNON",
"A-A GUN",
"GAUSS",
"MISSILE",
"BOMB",
"MACHINE GUN",
"FLAME",
"EMP",
"LAS_SAT",
"MORTARS",
"HOWITZERS",
"ELECTRONIC",
"ENERGY"
]
},
{
"name": "periodicalDamageTime",
"help_text": "Damage on hit over time duration 1/10 second",
"type": "positive_int"
},
{
"help_text": "Whether projectile penetrates through a target",
"type": "boolean",
"default": 0,
"name": "penetrate"
},
{
"help_text": "The splash radius of weapon",
"type": "positive_int",
"name": "radius"
},
{
"help_text": "Splash damage",
"type": "positive_int",
"name": "radiusDamage"
},
{
"help_text": "Splash time to live after impact (flame weapon)",
"type": "positive_int",
"name": "radiusLife"
},
{
"help_text": "Recoil value of turret",
"default": 0,
"type": "positive_int",
"name": "recoilValue"
},
{
"help_text": "Time required to fully reload a salvo weapon. For non-salvo weapons, see firePause",
"type": "time",
"name": "reloadTime"
},
{
"name": "rotate",
"help_text": "Turret rotation limits of weapon",
"default": 0,
"type": "positive_int"
},
{
"type": "ogg",
"name": "weaponWav"
},
{
"type": "ogg",
"name": "explosionWav"
},
{
"type": "pie",
"name": "model"
},
{
"help_text": "Pie model of weapon barrel",
"type": "pie",
"name": "mountModel"
},
{
"help_text": "Water pie model when it misses and hits water",
"type": "pie",
"name": "waterGfx"
},
{
"help_text": "Impact pie model when it hits objects",
"type": "pie",
"name": "hitGfx"
},
{
"help_text": "Projectile pie model used by weapon",
"type": "pie",
"name": "flightGfx"
},
{
"help_text": "Weapon trail pie model during flight",
"type": "pie",
"name": "trailGfx"
},
{
"help_text": "Muzzle flash pie model displayed upon firing",
"type": "pie",
"name": "muzzleGfx"
},
{
"help_text": "Miss pie model when it misses and hits ground",
"type": "pie",
"name": "missGfx"
}
]