Skip to content

Space Shooting Game made in C++ using SDL (Simple DirectMedia Layer) framework and Visual Studio as the IDE

Notifications You must be signed in to change notification settings

harnoorDev/GameEngine-Space-Shooter

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GameEngine-Space-Shooter

Space Shooting Game made in C++ using SDL (Simple DirectMedia Layer) framework and Visual Studio as the IDE

Used various sprites for the rocket, bullets, coins, hearts and explosions. Added sound effects for firing bullets and when rocket is generating thrust.

Used Bullet shooting system, collision system, kinematic system by implementing 2D Game Engine Physics.

Prerequisites

Visual Studio, SDL Framework, Some sprites to work with (included in this repo)

How to Play

Just run the sln file after downloading the repo as a zip, build and start the application without debugging.

Steps to install SDL on Visual Studio

In-depth Tutorial available here : https://www.wikihow.com/Set-Up-SDL-with-Visual-Studio-2017# or you can follow the below steps:

1. Create a Visual Studio project as an 'empty project' (do NOT select console or other types)
2. Once created,  click 'Tools' ->NuGet Package Manager -> 'Manage nuGet packages for Solution'
3. In the 'nuGet' window that was opened, click the 'Browse' tab (by default, it would be in the 'installed tab'
4. Search for 'sdl2.nuget' . This should be listed as version '2.0.10'.  Click on sdl2.nuget
5. Now, in the right side of the screen, check mark on the project name, and click 'Install'. Press OK when asked to confirm.
6.Changing Properties of the project. Under solution explorer, right click on the project name and click 'Properties'
7. In the window that got opened, click Linker -> System
8. Under the 'SubSystem', select 'Windows'
9. Test the following code to see whether the SDL window opens (and automatically closes in few seconds):

If the program compiled and window opens, you are good to go through. 
If you have errors, you have to check whether you followed all the steps mentioned above.

Code (Create Test.cpp and copy/paste the following code to test it out)

#include "SDL.h"
int main(int argc, char* argv[])
{	
	SDL_Init(SDL_INIT_VIDEO);

	SDL_Window* window = SDL_CreateWindow
       ("An SDL2 window", // window's title
	10, 25, // coordinates on the screen, in pixels, of the window's upper left corner
        640, 480, // window's length and height in pixels  
	SDL_WINDOW_OPENGL);

	SDL_Delay(5000); // window lasts 5 seconds
	SDL_DestroyWindow(window);
	SDL_Quit();
	return 0;
}

Video demo

Alt Text Alt Text

Authors

Harnoor Singh

About

Space Shooting Game made in C++ using SDL (Simple DirectMedia Layer) framework and Visual Studio as the IDE

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages