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+ Added normal information to tz_mesh_demo. We now display the final …
Code Build (OpenGL Debug) #511: Commit 53c3576 pushed by harrand
July 4, 2023 02:04 3m 58s master
July 4, 2023 02:04 3m 58s
+ Added some objectively awful code in an effort to make msvc shut th…
Code Build (OpenGL Debug) #510: Commit ab3beaa pushed by harrand
July 4, 2023 00:45 4m 59s master
July 4, 2023 00:45 4m 59s
- Remove unused variable parsed_img_count in gltf.hpp
Code Build (OpenGL Debug) #509: Commit 4eb0475 pushed by harrand
July 4, 2023 00:39 2m 39s master
July 4, 2023 00:39 2m 39s
* GLTF - Support for importing normal/occlusion/emissive map info. Ho…
Code Build (OpenGL Debug) #508: Commit 09b4249 pushed by harrand
July 4, 2023 00:35 2m 40s master
July 4, 2023 00:35 2m 40s
* tz_mesh_demo dbgui - add ability to create new entries into the dra…
Code Build (OpenGL Debug) #507: Commit 9db4a81 pushed by harrand
June 29, 2023 00:04 2m 59s master
June 29, 2023 00:04 2m 59s
* OGL side support for the resource access rework (entirely forgot ab…
Code Build (OpenGL Debug) #506: Commit 6f53ab5 pushed by harrand
June 22, 2023 03:02 2m 26s master
June 22, 2023 03:02 2m 26s
* minor documentation pass
Code Build (OpenGL Debug) #505: Commit e95eab5 pushed by harrand
June 22, 2023 01:27 4m 49s master
June 22, 2023 01:27 4m 49s
+ Added missing include in tz_vma? gcc compiler update basically
Code Build (OpenGL Debug) #504: Commit 07350e3 pushed by harrand
June 5, 2023 17:56 5m 54s master
June 5, 2023 17:56 5m 54s
* Fixed an issue where resource memory viewer would only view the ini…
Code Build (OpenGL Debug) #503: Commit c4a7e14 pushed by harrand
May 23, 2023 01:02 6m 45s master
May 23, 2023 01:02 6m 45s
* Integrated imgui_memory_editor so in dbgui we can now inspect dynam…
Code Build (OpenGL Debug) #502: Commit f2cbd7e pushed by harrand
May 21, 2023 17:24 3m 44s master
May 21, 2023 17:24 3m 44s
* Device when destroying renderers no longer assigns to a null render…
Code Build (OpenGL Debug) #501: Commit 3f77ee3 pushed by harrand
May 21, 2023 03:32 3m 1s master
May 21, 2023 03:32 3m 1s
* OGL - added support for resource reference re-seating. Please note …
Code Build (OpenGL Debug) #500: Commit 9e7da31 pushed by harrand
May 21, 2023 01:54 4m 49s master
May 21, 2023 01:54 4m 49s
- Remove use of using enum due to clang being clang
Code Build (OpenGL Debug) #499: Commit ca01da4 pushed by harrand
May 20, 2023 01:03 3m 29s master
May 20, 2023 01:03 3m 29s
* Added explicit unused for vulkan renderer2 resource write renderer …
Code Build (OpenGL Debug) #498: Commit 8c3f0d9 pushed by harrand
May 19, 2023 02:14 2m 45s master
May 19, 2023 02:14 2m 45s
* Fix use of using enum (c++20 feature but clang version used on gith…
Code Build (OpenGL Debug) #497: Commit e810d34 pushed by harrand
May 19, 2023 02:08 2m 14s master
May 19, 2023 02:08 2m 14s
* Implemented renderer dependencies for OGL (not well-tested)
Code Build (OpenGL Debug) #496: Commit 13b8c34 pushed by harrand
May 19, 2023 01:35 3m 57s master
May 19, 2023 01:35 3m 57s
* Fixed tz::static_for to generate functor parameters that are applic…
Code Build (OpenGL Debug) #495: Commit 25972b0 pushed by harrand
April 28, 2023 22:03 3m 25s master
April 28, 2023 22:03 3m 25s
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