Releases: harrand/Topaz
Skybox & Audio
World-global skybox in place. Positional sound is functional but requires improvements (stereo balance is imperfect). Beginning to look alot more complete on the audio & graphics side however. Upcoming features include shadow mapping (still), finished audio engine and a fully-fledged physics structure
Dynamic Lighting Complete
Also added simple sound capabilities (no positional sound or anything like that though)
Audio Segment Began
Currently, plays some music on loop. Also, topaz now sits in a dll where topaz_test_dependent.exe is a result of compiled test.cpp linked against topaz.dll
World Construction Began
Walls of hightail building constructed. Very few code changes. Using euler rotations and not quaternions for now.
Hightail Construction Began
Just at the point where building worlds becomes somewhat feasible and doesn't look that retarded.
Parallax Displacement-Mapping First Build
Parallax displacement mapping added and shaders improved to actually support normalmapping + displacement mapping without bad texture swimming.
Showoff Development Release
Recent additions:
- Normalmapping
- Render-to-texture (via Framebuffer)
- Keyword optimisations and general optimisations
Planned future additions:
- Shadowmapping
- Physics Engine
- Sound Engine