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Started building hightail.
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harrand committed Mar 25, 2017
1 parent a9ee77c commit f600648
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Showing 2 changed files with 63 additions and 7 deletions.
4 changes: 2 additions & 2 deletions res/runtime/resources.data
Original file line number Diff line number Diff line change
Expand Up @@ -91,5 +91,5 @@ torus.path: ../../../res/runtime/models/torus.obj
torus.name: Complete Torus
cylinder.path: ../../../res/runtime/models/cylinder.obj
cylinder.name: Complete Cylinder
speed: 4.5
played: 125000
speed: 1.5
played: 125911
66 changes: 61 additions & 5 deletions res/runtime/worlds/hightail.world
Original file line number Diff line number Diff line change
@@ -1,21 +1,77 @@
gravity: [0, 0, 0]
spawnpoint: [0, 0, 0]
spawnorientation: [0, 0, 0]
spawnpoint: [0, 60, 0]
spawnorientation: [0, -1.57079632, 0]
object0.mesh: cube
object0.texture: stone
object0.normalmap: stone_normalmap
object0.parallaxmap: stone_parallaxmap
object0.pos: [0, -108, 0]
object0.pos: [0, -100, 0]
object0.rot: [0, 0, 0]
object0.scale: [800, 100, 800]
object1.mesh: cube
object1.texture: wood
object1.normalmap: wood_normalmap
object1.parallaxmap: wood_parallaxmap
object1.pos: [-1395.5, 0, 0]
object1.pos: [-1400, 0, 0]
object1.rot: [0, 0, 0]
object1.scale: [600, 40, 600]
object2.mesh: cube
object2.texture: wood
object2.normalmap: wood_normalmap
object2.parallaxmap: wood_parallaxmap
object2.pos: [-2600, 0, 0]
object2.rot: [0, 0, 0]
object2.scale: [600, 40, 600]
object3.mesh: cylinder
object3.texture: wood
object3.normalmap: wood_normalmap
object3.parallaxmap: wood_parallaxmap
object3.pos: [-1400, 400, 0]
object3.rot: [0, 0, 0]
object3.scale: [800, 200, 800]
object4.mesh: cube
object4.texture: wood
object4.normalmap: wood_normalmap
object4.parallaxmap: wood_parallaxmap
object4.pos: [-1400, 800, 0]
object4.rot: [0, 0, 0]
object4.scale: [100, 100, 400]
object5.mesh: cube
object5.texture: stone
object5.normalmap: stone_normalmap
object5.parallaxmap: stone_parallaxmap
object5.pos: [-1400, 470, 500]
object5.rot: [0, 0, 0]
object5.scale: [100, 430, 100]
object6.mesh: cube
object6.texture: stone
object6.normalmap: stone_normalmap
object6.parallaxmap: stone_parallaxmap
object6.pos: [-1400, 470, -500]
object6.rot: [0, 0, 0]
object6.scale: [100, 430, 100]
object7.mesh: cube
object7.texture: stone
object7.normalmap: stone_normalmap
object7.parallaxmap: stone_parallaxmap
object7.pos: [0, -100, 1600]
object7.rot: [0, 0, 0]
object7.scale: [800, 100, 800]
object8.mesh: cube
object8.texture: stone
object8.normalmap: stone_normalmap
object8.parallaxmap: stone_parallaxmap
object8.pos: [0, -100, -1600]
object8.rot: [0, 0, 0]
object8.scale: [800, 100, 800]
objects: %[
- object0
- object1]%
- object1
- object2
- object3
- object4
- object5
- object6
- object7
- object8]%
entityobjects: %[

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