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metahome: a game about nothing.
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hartl3y94/metahome
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[![FOSSA Status](https://app.fossa.com/api/projects/git%2Bgithub.com%2Fdarltrash%2Fmetahome.svg?type=shield)](https://app.fossa.com/projects/git%2Bgithub.com%2Fdarltrash%2Fmetahome?ref=badge_shield) m e t a h o m e an experimental game about experimentation in games, a journey into my mind. this game is still nothing but a tech demo right now, but the engine currently supports: - tile-based maps encoded with MSGPACK (and a LDTK to MSGPACK map conversor) - tile-based rendering of tiles in a tileset - tileset loading and overall (limited) filesystem abilities - basic font rendering (thanks sokol) things i need to add: - collision handler (and grid based movement!) - audio thingies - tracker music format support - entity handler - dialog handler - KOOL SHADURZ (VERY COOL) - packing every single asset onto the binary itself (hard) things i may add: - GLES2 support (and thus, also native wayland support) - gamepad support - a level editor made in GTK4 (ooor imgui, that is also a posibility) HOW TO RUN: you will need: - [LINUX*] the xorg development libraries - [LINUX*] the alsa development libraries - preferabily a gl3+ compatible gpu - zig master 0.8.0 - python 3 (i hate this dependency) - the python msgpack and json libraries (i also hate these, screw python) - a little bit of patience - first clone this repo - build the maps with "compile.py" - build the debug binary with "zig build run" - uhh, profit, i guess! If it shows up some weird error message like "hEY FAiLeD to INitIalizE Gl cOntEXt XD" then, you may need to try this out in a newer GPU or use ./run.sh and sacrifice performance. note: with "LINUX*" i refeer to the linux kernel and possibly some *BSD kernels like freebsd note: I have no idea of the outcome of this program or anything related to it and i am not responsible for that. i havent tested it on anything but linux, so if you do, please leave me an issue or something :) HOW TO EXPORT (DOESNT WORKS AS INTENDED, WIP): you will need: - everything stated in the HOW TO RUN section - first clone this repo - build the release binary with "pack.sh" - now you should have a binary named "metahome" :) if it shows up the same stupid error, run metahome this way: LIBGL_ALWAYS_SOFTWARE=1 ./metahome again, consider running this on a newer gpu because this method will slow down things by a lot because it forces software rendering (which is normally slower than hardware rendering) DEVELOPMENT PHILOSOPHY: i have been struggling with ADHD for a long while and i wanted to follow a programming philosophy i call "first trashcode, then refine", which means that this code is utter garbage and it's like that in purpose, so before anyone points something like "HEY U HAEV A CODEIGN PORBELM" out, consider that this is nothing but a DEMO of what's coming up next (which will also be open source). in resume: this code is garbage and i will fix it later, deal with it. LICENSE: Copyright (c) Nelson "darltrash" Lopez 2021 Check LICENSE and ASSETSLICENSE. [![FOSSA Status](https://app.fossa.com/api/projects/git%2Bgithub.com%2Fdarltrash%2Fmetahome.svg?type=large)](https://app.fossa.com/projects/git%2Bgithub.com%2Fdarltrash%2Fmetahome?ref=badge_large)
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