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Update bevy requirement from 0.10 to 0.11 #38

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@dependabot dependabot bot commented on behalf of github Jul 10, 2023

Updates the requirements on bevy to permit the latest version.

Changelog

Sourced from bevy's changelog.

Version 0.11.0 (2023-07-09)

Rendering

  • [Webgpu support][8336]
  • [improve shader import model][5703]
  • [Screen Space Ambient Occlusion (SSAO) MVP][7402]
  • [Temporal Antialiasing (TAA)][7291]
  • [Immediate Mode Line/Gizmo Drawing][6529]
  • [Make render graph slots optional for most cases][8109]
  • [Split opaque and transparent phases][8090]
  • [Built-in skybox][8275]
  • [Add parallax mapping to bevy PBR][5928]
  • [Add port of AMD's Robust Contrast Adaptive Sharpening][7422]
  • [Add RenderGraphApp to simplify adding render nodes][8007]
  • [Add screenshot api][7163]
  • [Add morph targets][8158]
  • [Screenshots in wasm][8455]
  • [Add ViewNode to simplify render node management][8118]
  • [Bias texture mipmaps][7614]
  • [Instanced line rendering for gizmos based on bevy_polyline][8427]
  • [Add RenderTarget::TextureView][8042]
  • [Change default tonemapping method][8685]
  • [Allow custom depth texture usage][6815]
  • [Use the prepass normal texture in main pass when possible][8231]
  • [Left-handed y-up cubemap coordinates][8122]
  • [Allow SPIR-V shaders to process when shader defs are present][7772]
  • [Remove unnecesssary values Vec from DynamicUniformBuffer and DynamicStorageBuffer][8299]
  • [Add MAY_DISCARD shader def, enabling early depth tests for most cases][6697]
  • [Add Aabb calculation for Sprite, TextureAtlasSprite and Mesh2d][7885]
  • [Color::Lcha constructors][8041]
  • [Fix Color::as_rgba_linear for Color::Lcha][8040]
  • [Added Globals struct to prepass shader][8070]
  • [Derive Copy and Clone for Collision][8121]
  • [Fix crash when enabling HDR on 2d cameras][8151]
  • [Dither fix][7977]
  • [Compute vertex_count for indexed meshes on GpuMesh][8460]
  • [Run update_previous_view_projections in PreUpdate schedule][9024]
  • [Added WebP image format support][8220]
  • [Add support for pnm textures][8601]
  • [fix invalid bone weights][8316]
  • [Fix pbr shader breaking on missing UVs][8412]
  • [Fix Plane UVs / texture flip][8878]
  • [Fix look_to resulting in NaN rotations][7817]
  • [Fix look_to variable naming][8627]
  • [Fix segfault with 2d gizmos][8223]
  • [Use RenderGraphApp in more places][8298]
  • [Fix viewport change detection][8323]
  • [Remove capacity fields from all Buffer wrapper types][8301]
  • [Sync pbr_types.wgsl StandardMaterial values][8380]

... (truncated)

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> **Note** > Automatic rebases have been disabled on this pull request as it has been open for over 30 days.

Updates the requirements on [bevy](https://github.com/bevyengine/bevy) to permit the latest version.
- [Release notes](https://github.com/bevyengine/bevy/releases)
- [Changelog](https://github.com/bevyengine/bevy/blob/main/CHANGELOG.md)
- [Commits](bevyengine/bevy@v0.10.0...v0.11.0)

---
updated-dependencies:
- dependency-name: bevy
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
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dependabot bot commented on behalf of github Aug 17, 2023

OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting @dependabot ignore this major version or @dependabot ignore this minor version. You can also ignore all major, minor, or patch releases for a dependency by adding an ignore condition with the desired update_types to your config file.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.

@dependabot dependabot bot deleted the dependabot/cargo/bevy-0.11 branch August 17, 2023 06:33
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