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constants.go
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constants.go
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package securitymlanalyticssettings
import "strings"
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See NOTICE.txt in the project root for license information.
type AttackTactic string
const (
AttackTacticCollection AttackTactic = "Collection"
AttackTacticCommandAndControl AttackTactic = "CommandAndControl"
AttackTacticCredentialAccess AttackTactic = "CredentialAccess"
AttackTacticDefenseEvasion AttackTactic = "DefenseEvasion"
AttackTacticDiscovery AttackTactic = "Discovery"
AttackTacticExecution AttackTactic = "Execution"
AttackTacticExfiltration AttackTactic = "Exfiltration"
AttackTacticImpact AttackTactic = "Impact"
AttackTacticImpairProcessControl AttackTactic = "ImpairProcessControl"
AttackTacticInhibitResponseFunction AttackTactic = "InhibitResponseFunction"
AttackTacticInitialAccess AttackTactic = "InitialAccess"
AttackTacticLateralMovement AttackTactic = "LateralMovement"
AttackTacticPersistence AttackTactic = "Persistence"
AttackTacticPreAttack AttackTactic = "PreAttack"
AttackTacticPrivilegeEscalation AttackTactic = "PrivilegeEscalation"
AttackTacticReconnaissance AttackTactic = "Reconnaissance"
AttackTacticResourceDevelopment AttackTactic = "ResourceDevelopment"
)
func PossibleValuesForAttackTactic() []string {
return []string{
string(AttackTacticCollection),
string(AttackTacticCommandAndControl),
string(AttackTacticCredentialAccess),
string(AttackTacticDefenseEvasion),
string(AttackTacticDiscovery),
string(AttackTacticExecution),
string(AttackTacticExfiltration),
string(AttackTacticImpact),
string(AttackTacticImpairProcessControl),
string(AttackTacticInhibitResponseFunction),
string(AttackTacticInitialAccess),
string(AttackTacticLateralMovement),
string(AttackTacticPersistence),
string(AttackTacticPreAttack),
string(AttackTacticPrivilegeEscalation),
string(AttackTacticReconnaissance),
string(AttackTacticResourceDevelopment),
}
}
func parseAttackTactic(input string) (*AttackTactic, error) {
vals := map[string]AttackTactic{
"collection": AttackTacticCollection,
"commandandcontrol": AttackTacticCommandAndControl,
"credentialaccess": AttackTacticCredentialAccess,
"defenseevasion": AttackTacticDefenseEvasion,
"discovery": AttackTacticDiscovery,
"execution": AttackTacticExecution,
"exfiltration": AttackTacticExfiltration,
"impact": AttackTacticImpact,
"impairprocesscontrol": AttackTacticImpairProcessControl,
"inhibitresponsefunction": AttackTacticInhibitResponseFunction,
"initialaccess": AttackTacticInitialAccess,
"lateralmovement": AttackTacticLateralMovement,
"persistence": AttackTacticPersistence,
"preattack": AttackTacticPreAttack,
"privilegeescalation": AttackTacticPrivilegeEscalation,
"reconnaissance": AttackTacticReconnaissance,
"resourcedevelopment": AttackTacticResourceDevelopment,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := AttackTactic(input)
return &out, nil
}
type SecurityMLAnalyticsSettingsKind string
const (
SecurityMLAnalyticsSettingsKindAnomaly SecurityMLAnalyticsSettingsKind = "Anomaly"
)
func PossibleValuesForSecurityMLAnalyticsSettingsKind() []string {
return []string{
string(SecurityMLAnalyticsSettingsKindAnomaly),
}
}
func parseSecurityMLAnalyticsSettingsKind(input string) (*SecurityMLAnalyticsSettingsKind, error) {
vals := map[string]SecurityMLAnalyticsSettingsKind{
"anomaly": SecurityMLAnalyticsSettingsKindAnomaly,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := SecurityMLAnalyticsSettingsKind(input)
return &out, nil
}
type SettingsStatus string
const (
SettingsStatusFlighting SettingsStatus = "Flighting"
SettingsStatusProduction SettingsStatus = "Production"
)
func PossibleValuesForSettingsStatus() []string {
return []string{
string(SettingsStatusFlighting),
string(SettingsStatusProduction),
}
}
func parseSettingsStatus(input string) (*SettingsStatus, error) {
vals := map[string]SettingsStatus{
"flighting": SettingsStatusFlighting,
"production": SettingsStatusProduction,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := SettingsStatus(input)
return &out, nil
}