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constants.go
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constants.go
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package prerules
import (
"encoding/json"
"fmt"
"strings"
)
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See NOTICE.txt in the project root for license information.
type ActionEnum string
const (
ActionEnumAllow ActionEnum = "Allow"
ActionEnumDenyResetBoth ActionEnum = "DenyResetBoth"
ActionEnumDenyResetServer ActionEnum = "DenyResetServer"
ActionEnumDenySilent ActionEnum = "DenySilent"
)
func PossibleValuesForActionEnum() []string {
return []string{
string(ActionEnumAllow),
string(ActionEnumDenyResetBoth),
string(ActionEnumDenyResetServer),
string(ActionEnumDenySilent),
}
}
func (s *ActionEnum) UnmarshalJSON(bytes []byte) error {
var decoded string
if err := json.Unmarshal(bytes, &decoded); err != nil {
return fmt.Errorf("unmarshaling: %+v", err)
}
out, err := parseActionEnum(decoded)
if err != nil {
return fmt.Errorf("parsing %q: %+v", decoded, err)
}
*s = *out
return nil
}
func parseActionEnum(input string) (*ActionEnum, error) {
vals := map[string]ActionEnum{
"allow": ActionEnumAllow,
"denyresetboth": ActionEnumDenyResetBoth,
"denyresetserver": ActionEnumDenyResetServer,
"denysilent": ActionEnumDenySilent,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := ActionEnum(input)
return &out, nil
}
type BooleanEnum string
const (
BooleanEnumFALSE BooleanEnum = "FALSE"
BooleanEnumTRUE BooleanEnum = "TRUE"
)
func PossibleValuesForBooleanEnum() []string {
return []string{
string(BooleanEnumFALSE),
string(BooleanEnumTRUE),
}
}
func (s *BooleanEnum) UnmarshalJSON(bytes []byte) error {
var decoded string
if err := json.Unmarshal(bytes, &decoded); err != nil {
return fmt.Errorf("unmarshaling: %+v", err)
}
out, err := parseBooleanEnum(decoded)
if err != nil {
return fmt.Errorf("parsing %q: %+v", decoded, err)
}
*s = *out
return nil
}
func parseBooleanEnum(input string) (*BooleanEnum, error) {
vals := map[string]BooleanEnum{
"false": BooleanEnumFALSE,
"true": BooleanEnumTRUE,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := BooleanEnum(input)
return &out, nil
}
type DecryptionRuleTypeEnum string
const (
DecryptionRuleTypeEnumNone DecryptionRuleTypeEnum = "None"
DecryptionRuleTypeEnumSSLInboundInspection DecryptionRuleTypeEnum = "SSLInboundInspection"
DecryptionRuleTypeEnumSSLOutboundInspection DecryptionRuleTypeEnum = "SSLOutboundInspection"
)
func PossibleValuesForDecryptionRuleTypeEnum() []string {
return []string{
string(DecryptionRuleTypeEnumNone),
string(DecryptionRuleTypeEnumSSLInboundInspection),
string(DecryptionRuleTypeEnumSSLOutboundInspection),
}
}
func (s *DecryptionRuleTypeEnum) UnmarshalJSON(bytes []byte) error {
var decoded string
if err := json.Unmarshal(bytes, &decoded); err != nil {
return fmt.Errorf("unmarshaling: %+v", err)
}
out, err := parseDecryptionRuleTypeEnum(decoded)
if err != nil {
return fmt.Errorf("parsing %q: %+v", decoded, err)
}
*s = *out
return nil
}
func parseDecryptionRuleTypeEnum(input string) (*DecryptionRuleTypeEnum, error) {
vals := map[string]DecryptionRuleTypeEnum{
"none": DecryptionRuleTypeEnumNone,
"sslinboundinspection": DecryptionRuleTypeEnumSSLInboundInspection,
"ssloutboundinspection": DecryptionRuleTypeEnumSSLOutboundInspection,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := DecryptionRuleTypeEnum(input)
return &out, nil
}
type ProvisioningState string
const (
ProvisioningStateAccepted ProvisioningState = "Accepted"
ProvisioningStateCanceled ProvisioningState = "Canceled"
ProvisioningStateCreating ProvisioningState = "Creating"
ProvisioningStateDeleted ProvisioningState = "Deleted"
ProvisioningStateDeleting ProvisioningState = "Deleting"
ProvisioningStateFailed ProvisioningState = "Failed"
ProvisioningStateNotSpecified ProvisioningState = "NotSpecified"
ProvisioningStateSucceeded ProvisioningState = "Succeeded"
ProvisioningStateUpdating ProvisioningState = "Updating"
)
func PossibleValuesForProvisioningState() []string {
return []string{
string(ProvisioningStateAccepted),
string(ProvisioningStateCanceled),
string(ProvisioningStateCreating),
string(ProvisioningStateDeleted),
string(ProvisioningStateDeleting),
string(ProvisioningStateFailed),
string(ProvisioningStateNotSpecified),
string(ProvisioningStateSucceeded),
string(ProvisioningStateUpdating),
}
}
func (s *ProvisioningState) UnmarshalJSON(bytes []byte) error {
var decoded string
if err := json.Unmarshal(bytes, &decoded); err != nil {
return fmt.Errorf("unmarshaling: %+v", err)
}
out, err := parseProvisioningState(decoded)
if err != nil {
return fmt.Errorf("parsing %q: %+v", decoded, err)
}
*s = *out
return nil
}
func parseProvisioningState(input string) (*ProvisioningState, error) {
vals := map[string]ProvisioningState{
"accepted": ProvisioningStateAccepted,
"canceled": ProvisioningStateCanceled,
"creating": ProvisioningStateCreating,
"deleted": ProvisioningStateDeleted,
"deleting": ProvisioningStateDeleting,
"failed": ProvisioningStateFailed,
"notspecified": ProvisioningStateNotSpecified,
"succeeded": ProvisioningStateSucceeded,
"updating": ProvisioningStateUpdating,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := ProvisioningState(input)
return &out, nil
}
type StateEnum string
const (
StateEnumDISABLED StateEnum = "DISABLED"
StateEnumENABLED StateEnum = "ENABLED"
)
func PossibleValuesForStateEnum() []string {
return []string{
string(StateEnumDISABLED),
string(StateEnumENABLED),
}
}
func (s *StateEnum) UnmarshalJSON(bytes []byte) error {
var decoded string
if err := json.Unmarshal(bytes, &decoded); err != nil {
return fmt.Errorf("unmarshaling: %+v", err)
}
out, err := parseStateEnum(decoded)
if err != nil {
return fmt.Errorf("parsing %q: %+v", decoded, err)
}
*s = *out
return nil
}
func parseStateEnum(input string) (*StateEnum, error) {
vals := map[string]StateEnum{
"disabled": StateEnumDISABLED,
"enabled": StateEnumENABLED,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := StateEnum(input)
return &out, nil
}