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constants.go
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constants.go
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package virtualnetworkrules
import (
"encoding/json"
"fmt"
"strings"
)
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See NOTICE.txt in the project root for license information.
type VirtualNetworkRuleState string
const (
VirtualNetworkRuleStateDeleting VirtualNetworkRuleState = "Deleting"
VirtualNetworkRuleStateFailed VirtualNetworkRuleState = "Failed"
VirtualNetworkRuleStateInProgress VirtualNetworkRuleState = "InProgress"
VirtualNetworkRuleStateInitializing VirtualNetworkRuleState = "Initializing"
VirtualNetworkRuleStateReady VirtualNetworkRuleState = "Ready"
VirtualNetworkRuleStateUnknown VirtualNetworkRuleState = "Unknown"
)
func PossibleValuesForVirtualNetworkRuleState() []string {
return []string{
string(VirtualNetworkRuleStateDeleting),
string(VirtualNetworkRuleStateFailed),
string(VirtualNetworkRuleStateInProgress),
string(VirtualNetworkRuleStateInitializing),
string(VirtualNetworkRuleStateReady),
string(VirtualNetworkRuleStateUnknown),
}
}
func (s *VirtualNetworkRuleState) UnmarshalJSON(bytes []byte) error {
var decoded string
if err := json.Unmarshal(bytes, &decoded); err != nil {
return fmt.Errorf("unmarshaling: %+v", err)
}
out, err := parseVirtualNetworkRuleState(decoded)
if err != nil {
return fmt.Errorf("parsing %q: %+v", decoded, err)
}
*s = *out
return nil
}
func parseVirtualNetworkRuleState(input string) (*VirtualNetworkRuleState, error) {
vals := map[string]VirtualNetworkRuleState{
"deleting": VirtualNetworkRuleStateDeleting,
"failed": VirtualNetworkRuleStateFailed,
"inprogress": VirtualNetworkRuleStateInProgress,
"initializing": VirtualNetworkRuleStateInitializing,
"ready": VirtualNetworkRuleStateReady,
"unknown": VirtualNetworkRuleStateUnknown,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := VirtualNetworkRuleState(input)
return &out, nil
}