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operator_raft_autopilot_state.go
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operator_raft_autopilot_state.go
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package command
import (
"flag"
"fmt"
"strings"
"github.com/mitchellh/cli"
"github.com/posener/complete"
)
var _ cli.Command = (*OperatorRaftAutopilotStateCommand)(nil)
var _ cli.CommandAutocomplete = (*OperatorRaftAutopilotStateCommand)(nil)
type OperatorRaftAutopilotStateCommand struct {
*BaseCommand
}
func (c *OperatorRaftAutopilotStateCommand) Synopsis() string {
return "Displays the state of the raft cluster under integrated storage as seen by autopilot"
}
func (c *OperatorRaftAutopilotStateCommand) Help() string {
helpText := `
Usage: vault operator raft autopilot state
Displays the state of the raft cluster under integrated storage as seen by autopilot.
` + c.Flags().Help()
return strings.TrimSpace(helpText)
}
func (c *OperatorRaftAutopilotStateCommand) Flags() *FlagSets {
set := c.flagSet(FlagSetHTTP | FlagSetOutputFormat)
// The output of the state endpoint contains nested values and is not fit for
// the default "table" display format. Override the default display format to
// "pretty", both in the flag and in the UI.
set.mainSet.VisitAll(func(fl *flag.Flag) {
if fl.Name == "format" {
fl.DefValue = "pretty"
}
})
ui, ok := c.UI.(*VaultUI)
if ok && ui.format == "table" {
ui.format = "pretty"
}
return set
}
func (c *OperatorRaftAutopilotStateCommand) AutocompleteArgs() complete.Predictor {
return complete.PredictAnything
}
func (c *OperatorRaftAutopilotStateCommand) AutocompleteFlags() complete.Flags {
return c.Flags().Completions()
}
func (c *OperatorRaftAutopilotStateCommand) Run(args []string) int {
f := c.Flags()
if err := f.Parse(args); err != nil {
c.UI.Error(err.Error())
return 1
}
args = f.Args()
switch len(args) {
case 0:
default:
c.UI.Error(fmt.Sprintf("Incorrect arguments (expected 0, got %d)", len(args)))
return 1
}
client, err := c.Client()
if err != nil {
c.UI.Error(err.Error())
return 2
}
state, err := client.Sys().RaftAutopilotState()
if err != nil {
c.UI.Error(fmt.Sprintf("Error checking autopilot state: %s", err))
return 2
}
if state == nil {
return 0
}
return OutputData(c.UI, state)
}