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No Wayland support #270
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I think it would help to see a C sample that works for you on Wayland. Next, we can see if we can get it working in Haskell. |
https://bpa.st/USTA |
Oh, sorry. Misclicked! |
I think I figured out the issue. When this didn't work, I was using surfaces. But in the meantime I've switched to textures; and they seem to work for Wayland. I'll do some testing. |
I'm afraid I don't think anyone is actively looking at this at the moment. |
What would help would be to have a reproducible example in Haskell that mimics the C you provided |
This doesn't quite mimic the C, but it does most of it: https://bpa.st/ZCXQ Maybe you should encourage the usage of textures instead of surfaces? |
The bpa.st links are all 404d out )= |
@MonAaraj can you please either
|
I can't exactly revive them, but I can give you a """minimal""" reproducible example. Main.hs#!/usr/bin/env cabal
{-# LANGUAGE OverloadedStrings #-}
{- cabal:
build-depends: base, sdl2, text, linear
-}
import SDL
import Linear (V4(..))
import Control.Monad (unless)
main :: IO ()
main = do
initializeAll
window <- createWindow "My SDL Application" defaultWindow
renderer <- createRenderer window (-1) defaultRenderer
screen <- getWindowSurface window
appLoop renderer
destroyWindow window
appLoop :: Renderer -> IO ()
appLoop renderer = do
events <- pollEvents
let eventIsQPress event =
case eventPayload event of
KeyboardEvent keyboardEvent ->
keyboardEventKeyMotion keyboardEvent == Pressed &&
keysymKeycode (keyboardEventKeysym keyboardEvent) == KeycodeQ
_ -> False
qPressed = any eventIsQPress events
rendererDrawColor renderer $= V4 0 0 255 255
clear renderer
present renderer
unless qPressed (appLoop renderer) As mentioned earlier, if you run this with But, if I don't use surfaces at all, instead only textures, then it works fine for Wayland. |
@MonAaraj Using a screen surface together with the |
Alright, thank you very much. I will be closing this issue. |
I wonder what would be a correct place to put the wayland/texture notice. Should the entire |
Hello! I have been trying to get a program I've written to work in Wayland by setting the environment variable
export SDL_VIDEODRIVER=wayland
but I get this error:
SDLCallFailed {sdlExceptionCaller = "SDL.Init.init", sdlFunction = "SDL_Init", sdlExceptionError = "wayland not available"}
From what I know, SDL2 already supports Wayland at this point; so I am rather confused how it doesn't work with
sdl2
.The text was updated successfully, but these errors were encountered: