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runebar: Apply textures in the same order we apply colors.
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haste committed Mar 31, 2012
1 parent 59ecf7e commit abd54f8
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion elements/runebar.lua
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ local Enable = function(self, unit)
runes.ForceUpdate = ForceUpdate

for i=1, 6 do
local rune = runes[i]
local rune = runes[runemap[i]]
if(rune:IsObjectType'StatusBar' and not rune:GetStatusBarTexture()) then
rune:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]]
end
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