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Everything You Need for Event Scripting in HexManiacAdvance
haven1433 edited this page Jun 3, 2024
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ID | Tutorial | Description |
---|---|---|
O1 | Getting Started | Learn what event scripts are, how to reach them, and some basics. |
O2 | Using Templates | Use built-in templates to create most basic scripts quickly. |
O3 | Scripting Basics | Common commands, auto, and sections. |
O4 | Flags | Remembering simple things. |
O5 | Variables | Remembering numbers. |
O6 | Specials | Understanding the special and special2 commands. |
O7 | List of Every Available Scripting Command | Reference of every available command and special. |
O8 | Script Events | Writing scripts that are tied to a specific location in the map, rather than an NPC. |
O9 | Map Header Scripts | Writing scripts that are tied to a map, rather than an NPC. |
O10 | A Complete Example | Writing a script that uses specials, flags, and sections to give the player an item. |
ID | Tutorial | Description |
---|---|---|
O11 | Trainer Encounters | |
O12 | Legendary Pokémon Encounters | |
O13 | Differentiating XSE's and HMA's Script Editors | Comparing command syntax, shortcuts, and more. |
O14 | Multichoices | Constructing boxes of options for the player to select from. |
Tutorial | Author |
---|---|
How To Make Starter Pokemon Selection | King Cradi |