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I am trying to set a custom animation when a drawable is set on the CircleImageView, but the view doesn't seem to be refreshed whenever it has finished loading. I am using the view on each of my adapter's rows. The view seems to be stuck with the default drawable it has before I request the Universal Image Loader to load, and it is only updated whenever I cause the row to be recycled (scroll it away and then back in)
For the root cause please have a look at #3 and #5. Basically CircleImageView gets a static Bitmap from the Drawable you set using setImageDrawable and doesn't care about any changes to it (i.e. a transition) anymore. This is unfortunately a limitation of the current approach of not having some kind of separate CircleImageDrawable.
I am trying to set a custom animation when a drawable is set on the CircleImageView, but the view doesn't seem to be refreshed whenever it has finished loading. I am using the view on each of my adapter's rows. The view seems to be stuck with the default drawable it has before I request the Universal Image Loader to load, and it is only updated whenever I cause the row to be recycled (scroll it away and then back in)
here is the code of the displayer:
Are there any workarounds for this?
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