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proto-platfomer (name not final)

in development platformer written for love2d game in pre-pre-alpha

currently working on art assets and design stuff


First TODOs

  • strip out ALL DATA and put into a data store

    • beginning implementations are going with the player obj need to implement for other entities
  • Make State machine objects or some kinda component thing to reuse some code, for instance the entities all need to launch, not just the player

  • Character / Enemy Designs

    • In progress
  • Design Documents

    • struggling to get to this
  • Implement Core Mechanics

  • Animation System Implementation

will likely just use anim8

  • level completion / advancement

Core Mechanics

  • attack in all directions

    • needs tweaking
  • launch player if they punch a wall

    • needs tweaking
  • launch enemy if they punch a enemy

    • needs design
  • ricochets

    • needs design

Installation

$ git clone https://github.com/head-lamp/proto-platformer

Useage

may need to git clone libs

$ cd proto-platformer
$ love .

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clone and start deleting a bunch of code

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