in development platformer written for love2d game in pre-pre-alpha
currently working on art assets and design stuff
-
strip out ALL DATA and put into a data store
- beginning implementations are going with the player obj need to implement for other entities
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Make State machine objects or some kinda component thing to reuse some code, for instance the entities all need to launch, not just the player
-
Character / Enemy Designs
- In progress
-
Design Documents
- struggling to get to this
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Implement Core Mechanics
-
Animation System Implementation
will likely just use anim8
- level completion / advancement
-
attack in all directions
- needs tweaking
-
launch player if they punch a wall
- needs tweaking
-
launch enemy if they punch a enemy
- needs design
-
ricochets
- needs design
$ git clone https://github.com/head-lamp/proto-platformer
may need to git clone libs
$ cd proto-platformer
$ love .