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Hand count sometimes incorrect #26
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I think it's a problem where draws are just ignored sometimes. I had that happen with the opponent once. No idea if it's the same problem on the player side but it very well might be. The weird thing is, reloading the deck fixes the counts. at least when it happens for the opponent. I would assume it will work the same here. |
hmm, I'm not sure how your program works, or how the log works but I am assuming when you load a new deck it re-reads the log. Maybe you could try having it read the log (or at least the last like 6-10 lines of the log) every turn or so? If all else fails you could have a "quick fix" option in the options that reloads the deck every turn or so lol I know this might make some weird graphical flickering but it could work as a temporary solution. :) |
I think re-reading parts of a game is quite a good amount of effort. Too much, for something I'm not even sure works, probably. Reloading the game on every draw might be an option. I will do this if more detailed debug logs don't help. How often does the problem occur for you? |
About every 1 in 3 games. :( Although the recent update seems to have helped |
Random guess: if you increase the UpdateDelay in the config.xml from 100 to 1000, does that change anything? |
Played 14 rounds that seemed to fix it. :) |
Oh really? I didn't expect that to work. That gives me a pretty good idea where the problem is. |
Not really, It is still very playable. :) I haven't had a chance to play after the 14 rounds I played earlier but I will definitely let you know if it happens again. :) |
99% sure I just found the reason for this bug and for #31 and fixed it ! :D |
This should be fixed with the latest release (v0.2.16) |
Was playing Paladin, it wasn't detecting that I had the first Hammer of Wrath in my hand. (the second one worked fine) Bringing my card count down to -1 I cannot remember if I started with hammer of wrath or not but I don't think I did.
Will get more details.
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