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Attacking into Explosive Trap with Gladiator's Longbow prevents the Hero damage 50% of the time (Dominant Player Bug) #20

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NightKev opened this issue Aug 23, 2015 · 17 comments
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@NightKev
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NightKev commented Aug 23, 2015

UPDATE:

Patch 5.0 'fixed' the Gladiator's Longbow vs Explosive Trap interaction by making Gladiator's Longbow a Proposed Attack Event trigger that renders your Hero Immune. Unfortunately, Explosive Trap is also a Proposed Attack Event trigger, meaning the Dominant Player Bug determines which trigger goes first. If Explosive Trap triggers first, the Hunter will take damage.

Learn more about the Dominant Player Bug here: http://hearthstone.gamepedia.com/Advanced_rulebook#Dominant_Player_Bug


Previous post:

You will take damage if you attack with a Gladiator's Longbow into an Explosive Trap. Ben Brode tweeted on 21 June 2014 that this is likely a bug:

Q: Gladiator's Longbow. Even though the immune shimmer appears over the hero, they are still damaged by Explosive Trap.
A: it's a bug. We're looking into it.
Q: What one is the bug? That we're damaged by Explosive Trap or that the immune shimmer appears?
A: probably the fact that you're damaged
Q: Been debating on Hearthpwn. Some folks figure damage shouldn't occur. Some think it should and shimmer is the bug. Clears it up.
A: I think the text makes you feel like you shouldn't take damage even if there were no effect.

This is in contrast with attacking into a Paladin with an Eye for an Eye secret, where the Hunter will not take any damage from the secret.

Screenshots:

If a Hunter attacks a Water Elemental with the bow, it will take no damage from the Water Elemental as expected. Since the Water Elemental did not do any damage, it will also not Freeze the Hunter.

Screenshots:

Video:

@jleclanche jleclanche added this to the 2.8.0.9554 milestone Aug 24, 2015
@Patashu Patashu modified the milestones: 3.0.0.9786, 2.8.0.9554 Aug 24, 2015
@Patashu Patashu modified the milestones: 3.1.0.10357, 3.0.0.9786 Sep 30, 2015
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Patashu commented Sep 30, 2015

Reconfirmed by @jleclanche in 3.1.010357

@Patashu
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Patashu commented Nov 18, 2015

Confirmed in 4.0:

https://www.reddit.com/r/hearthstone/comments/3t9cfl/gladiators_longbow_not_always_immune_while/

(With Noble Sac+KJ but same timing)

@culinko culinko modified the milestones: 4.1.0.10956, 4.0.0.10833 Dec 5, 2015
@Patashu Patashu modified the milestones: 4.2.0.12051, 4.1.0.10956 Apr 7, 2016
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Patashu commented Apr 7, 2016

@Patashu
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Patashu commented Apr 17, 2016

@Patashu Patashu modified the milestones: 4.3.0.12266, 4.2.0.12051 Apr 17, 2016
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Patashu commented Apr 25, 2016

This is stated to be fixed in the 5.0 patch notes.

@culinko
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culinko commented Apr 25, 2016

The Immune visual effect still disappears when Explosive Trap triggers, but you no longer take damage. Does this need to be tested with kj+noble sac as well?

Edit: The Immune visual effect disappears for a quick moment even when you attack into normal minions.

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Patashu commented Apr 25, 2016

Yes, I think it should be tested with KJ/Noble Sac, just to make sure it's not hardcoded.

@culinko
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culinko commented Apr 25, 2016

Attacking with Gladiator's Longbow into Noble Sacrifice with Knife Juggler on the board still damages the attacker.

@Patashu
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Patashu commented Apr 25, 2016

Ok. I would say that is a bug (both triggers occur in the Combat Preparation Phase, so it is inconsistent that Gladiator's Longbow protects from only one source).

Feel free to re-purpose the bug.

@Patashu
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Patashu commented Apr 25, 2016

http://us.battle.net/hearthstone/en/forum/topic/20743444670 And here's a report of it not being fixed???

EDIT: http://us.battle.net/hearthstone/en/forum/topic/20743374628 Another for good measure

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Patashu commented Apr 25, 2016

Theory: Could be order of play or dominant play related

@Patashu Patashu modified the milestones: 5.0.0.12574, 4.3.0.12266 May 7, 2016
@Patashu Patashu changed the title Attacking into Explosive Trap with Gladiator's Longbow doesn't prevent the trap damage Attacking into Explosive Trap with Gladiator's Longbow prevents the Hero damage 50% of the time (Dominant Player Bug) May 7, 2016
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Patashu commented May 7, 2016

Not fixed in Patch 5.0. Now it is Dominant Player Bug dependent. https://www.youtube.com/watch?v=Tp-fvE8ODcE

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Patashu commented Jun 24, 2016

http://us.battle.net/hearthstone/en/forum/topic/20745674484 confirmed in 5.0.0.13030

@troggnostupidhs
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@Patashu
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Patashu commented Oct 20, 2016

It should be tested specifically how it's been fixed, too - if it's still a trigger but now high priority, or if it's some other kind of effect (such as an Aura or game engine rule).

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Patashu commented Nov 22, 2016

https://gist.github.com/Patashu/c398470ca14896c6b42f15f8e6999722 log of the interaction on current patch

@troggnostupidhs
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Tested as id 1 and 2, didn't take damage

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