We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I am currently using Unity 2021.2.0f1 ( URP 12.1 ).
( If not excluding the OpenGL Core and ES 3 API. )
There will be a compilation error when using OpenGL Core/Vulkan as target Graphics API.
But after deleting this structure in Common.hlsl, the error disappears. The shader ( tested Fin only ) works as expected.
I cannot find out which line occurs the error. Can this error be fixed?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I am currently using Unity 2021.2.0f1 ( URP 12.1 ).
( If not excluding the OpenGL Core and ES 3 API. )
![image](https://user-images.githubusercontent.com/62869447/144101323-f1621985-e791-4568-b353-4d3f5ab9e5df.png)
There will be a compilation error when using OpenGL Core/Vulkan as target Graphics API.
![image](https://user-images.githubusercontent.com/62869447/144098484-d0f9657c-a168-4556-b0b6-7ec99207dae6.png)
But after deleting this structure in Common.hlsl, the error disappears. The shader ( tested Fin only ) works as expected.
![image](https://user-images.githubusercontent.com/62869447/144099424-5d0678f1-6adc-4f69-a15e-0bc6a18050dd.png)
I cannot find out which line occurs the error.
Can this error be fixed?
The text was updated successfully, but these errors were encountered: