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mac.py
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mac.py
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# -*- coding: iso-8859-1 -*-
# Copyright 2010 Pepijn de Vos
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from Quartz import *
from AppKit import NSEvent
from base import PyMouseMeta, PyMouseEventMeta
pressID = [None, kCGEventLeftMouseDown, kCGEventRightMouseDown, kCGEventOtherMouseDown]
releaseID = [None, kCGEventLeftMouseUp, kCGEventRightMouseUp, kCGEventOtherMouseUp]
class PyMouse(PyMouseMeta):
def press(self, x, y, button = 1):
event = CGEventCreateMouseEvent(None, pressID[button], (x, y), button - 1)
CGEventPost(kCGHIDEventTap, event)
def release(self, x, y, button = 1):
event = CGEventCreateMouseEvent(None, releaseID[button], (x, y), button - 1)
CGEventPost(kCGHIDEventTap, event)
def move(self, x, y):
move = CGEventCreateMouseEvent(None, kCGEventMouseMoved, (x, y), 0)
CGEventPost(kCGHIDEventTap, move)
def position(self):
loc = NSEvent.mouseLocation()
return loc.x, CGDisplayPixelsHigh(0) - loc.y
def screen_size(self):
return CGDisplayPixelsWide(0), CGDisplayPixelsHigh(0)
class PyMouseEvent(PyMouseEventMeta):
def run(self):
tap = CGEventTapCreate(
kCGSessionEventTap,
kCGHeadInsertEventTap,
kCGEventTapOptionDefault,
CGEventMaskBit(kCGEventMouseMoved) |
CGEventMaskBit(kCGEventLeftMouseDown) |
CGEventMaskBit(kCGEventLeftMouseUp) |
CGEventMaskBit(kCGEventRightMouseDown) |
CGEventMaskBit(kCGEventRightMouseUp) |
CGEventMaskBit(kCGEventOtherMouseDown) |
CGEventMaskBit(kCGEventOtherMouseUp),
self.handler,
None)
loopsource = CFMachPortCreateRunLoopSource(None, tap, 0)
loop = CFRunLoopGetCurrent()
CFRunLoopAddSource(loop, loopsource, kCFRunLoopDefaultMode)
CGEventTapEnable(tap, True)
while self.state:
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 5, False)
def handler(self, proxy, type, event, refcon):
(x, y) = CGEventGetLocation(event)
if type in pressID:
self.click(x, y, pressID.index(type), True)
elif type in releaseID:
self.click(x, y, releaseID.index(type), False)
else:
self.move(x, y)
if self.capture:
CGEventSetType(event, kCGEventNull)
return event