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Simulacra

MA Computational Art Final Project 2018.

Simulacra is a series of procedurally generated digital artefacts which aestheticise the body through fleshy materials and intestinal textures. By exploring the human connection with the soft and somatic, Simulacra embraces the grotesque, where once rigid non-human forms bulge and undulate in seamless and satisfyingly endless loops.

Getting Started

simulacraMaster

A Processing sketch to playfully create looping 3D animations with simplex noise. Place the ‘simulacraMaster’ folder within your Processing working folder and build.

simulacraViewer

An openFrameworks app for autonomously presenting the rendered works in an exhibition environment via Raspberry Pi. To run, make sure the openFrameworks examples compile correctly on the Pi, then copy the contents of ofApp.h, ofApp.cpp and Main.h into a new project.

Dependencies

simulacraMaster

simulacraViewer

Running simulacraMaster

First select a shape to create in setup() by setting the corresponding boolean to 'true’. For example;

hyperbolic = true;

Choose a single update function in the Vert class by uncommenting the function desired;

position = PVector.add(initPosition, getSimplexMod(i) );

Play with the GUI controls in order to create interesting behaviours

For Model, ModelSequence, ImgReader and ImgSequence class, sources and sequences should be placed within the data folder

/data/[name of model sequence]/

With classes updated with the desired name

String sequenceName = “[Name of sequence]”;

For sequence classes, files should be number sequentially

‘0.obj’, ‘1.obj’ … ‘100.obj’ etc.

See comments within each class for more detailed instruction

Running simulacraViewer

The video file to be looped should be placed in;

/data/movies/

This path can be changed in ofApp.h if desired.

The Raspberry Pi can be configured to run the app on startup by adding the app’s path to the Pi’s config file, for example;

cd openFrameworks/apps/myApps/simulacraViewer
make RunRelease

See comments for more detailed instruction

Note this will not compile in OSX.

Authors

  • Lior Ben Gai - Initial boilerplate
  • Joseph Rodrigues Marsh - Ongoing development

Acknowledgments

Contributing

Feel free to reach out if you are interested in contributing.

To Do

  • Intuitive, GUI based way of choosing forms / modulators
  • Instantiating and combining multiple forms / modulators
  • Data-driven modulators as opposed to just noise
  • Make use of threading to improve frame rates (specifically with Model / ModelSequence class)
  • Implement Skylight renderer

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an app to procedurally generate digital artefacts.

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