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Describe the bug
After clearing Zhu's Hope post-ExoGeni HQ, after the cutscene where Fai Dan shoots himself, his corpse is not present afterwards, only the blood puddle. Leaving the area and therefore unloading that section and returning to it will make his corpse appear.
(In the original, his corpse would stand up and be completely blacked out if you left the area and returned to it. Credit to piefluff for finding the OT bug.)
To Reproduce
Get Fai Dan to kill himself
Leave the area so that it unloads
Return to the area
Expected behavior
His corpse should be there post-cutscene like in the original.
Screenshots & Saves
Only a puddle of blood is what remains of Fai Dan post-cutscene. Save_01.zip
Game file
BIOA_WAR20_03c_DSG.pcc - Sets corpse
BIOA_WAR20_03_DSG.pcc - Remote Event Trigger for setting the corpse
The text was updated successfully, but these errors were encountered:
Fixed. Fai Dan pawn made active in the Fai_Dan_Dead sequence in BIOA_WAR20_03c_DSG.pcc when the remote event is called, before activating the action station.
Describe the bug
After clearing Zhu's Hope post-ExoGeni HQ, after the cutscene where Fai Dan shoots himself, his corpse is not present afterwards, only the blood puddle. Leaving the area and therefore unloading that section and returning to it will make his corpse appear.
(In the original, his corpse would stand up and be completely blacked out if you left the area and returned to it. Credit to piefluff for finding the OT bug.)
To Reproduce
Expected behavior
His corpse should be there post-cutscene like in the original.
Screenshots & Saves
Only a puddle of blood is what remains of Fai Dan post-cutscene.
Save_01.zip
Game file
BIOA_WAR20_03c_DSG.pcc - Sets corpse
BIOA_WAR20_03_DSG.pcc - Remote Event Trigger for setting the corpse
The text was updated successfully, but these errors were encountered: