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Minor fixes and New design approach to tutorial (#10)
* Fixed #6 Seems to be exactly as though, remember to not use Godot bultin `ui_actions` for anything that is not an UI interaction * Changed tutorial to behave like a key binding setting Players now can choose which keys will be used for playing the flute. Will, from bass to tremble, be the first three keys pressed by the player. Still has to fix bard.gd behavior * Fixed #8 Now the player also uses the same logic, no events are set to "interact" action by default, they are set during tutorial_screen.tscn * Not sure it this fixes #9 but at least clear some mess
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*.sample | ||
*.oggstr | ||
export_presets.cfg | ||
*.pck | ||
*.pck | ||
export_presets.cfg |
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extends "res://screens/basic_screen.gd" | ||
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func _process(delta): | ||
$"CreditsViewport/ParallaxBackground/ParallaxLayer".motion_offset.y -= 30 * delta | ||
if Input.is_action_just_pressed("interact") or Input.is_action_just_pressed("jump"): | ||
change_scene() |
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[gd_resource type="ViewportTexture" format=2] | ||
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[resource] | ||
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resource_local_to_scene = true | ||
flags = 0 | ||
viewport_path = NodePath("CreditsViewport") | ||
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