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Command-line progress bars and spinners for Elixir.
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henrik Version 2.0.0
And have a changelog from now on.
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.formatter.exs bump elixir version, format code Nov 7, 2018
.gitignore Initial Sep 19, 2015
.travis.yml return elixir 1.3 Nov 7, 2018 Version 2.0.0 Dec 21, 2018 Adding the count suffix Sep 5, 2017
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ProgressBar for Elixir

Build Status Hex



You can render

Do you have a use case not listed below? Please open an issue or pull request!

Progress bars

Specify the current value and the total value, and a bar will be rendered to STDOUT.

ProgressBar.render(2, 3)


|==================================                |  67%

Call the function again and it will overwrite the previous bar with the new value:

ProgressBar.render(2, 3)
ProgressBar.render(3, 3)


|==================================================| 100%

This basically works by printing "\r[===…" each time, without a newline. The text cursor will return to the beginning of the line and overwrite the previous value.

When the bar becomes full, a newline is automatically printed, so any subsequent output gets its own line.

It's up to you to re-render the bar when something changes. Here's a trivial example of an animated progress bar:

Enum.each 1..100, fn (i) ->
  ProgressBar.render(i, 100)
  :timer.sleep 25


The bar will automatically set its width to fit the terminal. If the terminal width can't be determined automatically, an 80 column width will be assumed.

If you really want to, you may specify an explicit terminal column width to fit inside:

ProgressBar.render(97, 100, width: 30)

Even with a wide terminal, note that the bar proper maxes out at 100 characters wide (one per percentage point) and will not go wider.

Customize format

Replace the bar, blank, left or right values.

format = [
  bar: "X",   # default: "="
  blank: ".", # default: " "
  left: "(",  # default: "|"
  right: ")", # default: "|"

ProgressBar.render(97, 100, format)


…XXXXXXXXX...)  97%

bar and blank don't have to be single characters. They can be any-length strings and will repeat and truncate as appropriate.

You can provide empty-string values to remove left and right entirely.

You can also provide left or right as chardata lists with IO.ANSI values:

format = [
  left: [IO.ANSI.magenta, "PROGRESS:", IO.ANSI.reset, " |"],

Customize color

Specify IO.ANSI values as bar_color or blank_color. Use lists for multiple values.

format = [
  bar_color: [IO.ANSI.white, IO.ANSI.green_background],
  blank_color: IO.ANSI.red_background,

ProgressBar.render(97, 100, format)

percent: false

Hides the percentage shown after the bar.

ProgressBar.render(1, 1, percent: false)



Instead of:

…============| 100%

suffix: :count

This option causes the values to be printed on the suffix of your progress bar.

ProgressBar.render(9_751, 10_000, suffix: :count)


…=========   |  97% (9751/10000)

suffix: :bytes

This option causes the values to be treated as bytes of data, showing those amounts next to the bar.

ProgressBar.render(2_034_237, 2_097_152, suffix: :bytes)


…=========   |  97% (1.94/2.00 MB)

The unit (KB or MB) is determined automatically.

This is great with progressive downloads.

Indeterminate progress bars

Indeterminate progress bars will animate on their own for the duration of a function you pass to it.

ProgressBar.render_indeterminate fn ->
  # Do something for an indeterminate amount of time…
  :timer.sleep 2000

It will alternate between four forms by default:


And then show as done:


The return value of the function is passed through, if you want it:

data = ProgressBar.render_indeterminate fn ->

IO.puts "Finally got the data: #{inspect data}"

Customize format

You can customize the forms it alternates between, as well as the done state, and the left and right bookends.

ProgressBar.render_indeterminate [
  bars: [ "Oo", "oO" ],
  done: "X",
  left: "",
  right: "",
], fn -> end

The bars list can be any length. Each string in that list is a "frame" in the animation. The bar will alternate between these strings, and then start over.

Each string in the list can be any length and will repeat to fit the bar.

Customize color

You can customize the color of the bar, and of the completed state.

ProgressBar.render_indeterminate [
  bars_color: IO.ANSI.yellow,
], fn -> end

You can pass multiple IO.ANSI values, just as with a regular progress bar. The indeterminate bar intentionally doesn't alternate between colors, so as not to trigger epileptic seizures…


You can customize the millisecond interval at which it alternates. The default is 500 milliseconds.

ProgressBar.render_indeterminate([interval: 10], fn -> end)


A spinner is similar to an indeterminate progress bar. But instead of a bar, it shows a "spinning" animation next to some text.

ProgressBar.render_spinner [text: "Loading…", done: "Loaded."], fn ->
  # Do something for an indeterminate amount of time…
  :timer.sleep 2000

This is the default animation and text:

/ Loading…
- Loading…
\ Loading…
| Loading…

Then it shows as done:


You can customize some things:

format = [
  frames: ["/" , "-", "\\", "|"],  # Or an atom, see below
  text: "Loading…",
  done: "Loaded.",
  spinner_color: IO.ANSI.magenta,
  interval: 100,  # milliseconds between frames

ProgressBar.render_spinner format, my_function

Colors can be lists just like with other progress bars.

If you want the done state to also be some colored symbol, just use chardata lists:

format = [
  done: [, "", IO.ANSI.reset, " Loaded."],

Or you can pass done: :remove to stop showing this line of text entirely when it completes.

As with indeterminate progress bars, the return value of the function is passed through if you want it:

data = ProgressBar.render_spinner fn ->

IO.puts "Finally got the data: #{inspect data}"

Predefined spinners

Instead of specifying the frames as a list, you can assign one of the predefined styles as an atom:

ProgressBar.render_spinner([frames: :braille], fn -> end)
Name Frames
:strokes (default) `/ - \
:braille ⠋ ⠙ ⠹ ⠸ ⠼ ⠴ ⠦ ⠧ ⠇ ⠏
:bars ▁ ▂ ▃ ▄ ▅ ▆ ▇ █ ▇ ▆ ▅ ▄ ▃


To see these bad boys in action, clone this repo and run the example scripts:

# Run all examples.
mix run examples/all.exs

# See what's available.
ls examples

# Run a single example.
mix run examples/02-color.exs

Or to see them in a real project, try Sipper.


Add the dependency to your project's mix.exs:

defp deps do
    {:progress_bar, "> 0.0.0"},

Then fetch it:

mix deps.get

Also see

Credits and license

By Henrik Nyh and contributors 2015-09-19 under the MIT license.

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