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Hiro 1.10.0 release.
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novabyte committed Apr 12, 2024
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17 changes: 16 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -5,12 +5,27 @@ The format is based on [keep a changelog](http://keepachangelog.com) and this pr

:warning: This server code is versioned separately to the download of the [Hiro game framework](https://heroiclabs.com/hiro/). :warning:

## [Unreleased]
## [1.10.0] - 2024-04-12
### Added
- (Unity) Add function to write score to regional leaderboards.

### Changed
- Use "omitempty" in marshaler settings with data definition structs.
- Improve error response codes in inventory and economy operations.
- "max_repeat_rolls" is now returned in the "AvailableRewards" type.
- Update to nakama-common v1.31.0 to be compatible with newer Nakama releases.
- Inventory "GrantItems" now returns the modified inventory and also the specific item instances which were granted.
- Use unsigned integers with the reward range type.
- Inventory items granted as part of a reward can now have their instance properties rolled at the same time.
- (Unity) Expose client and session types in the SatoriSystem type.
- (Unity) Update to latest Nakama and Satori SDK dependencies.

### Fixed
- Fixed unrecognized Inventory system type in storage personalizer.
- Restore behaviour where inventory items inherit their properties from the definition and those property keys are not stored in storage.
- (Unity) Fixed batch update function with player stats.
- Satori integration to publish analytics events correctly reads configuration parameters.
- (Unity) Detect UnityPurchasing 'fake' store and warn prices will have mock values.

## [1.9.0] - 2024-02-04
### Added
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