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There are 2 player in a match, I cache the Imatch that was returned by the socket.JoinMatchAsync, but one of my clients' match.Presences is empty for no reason! Is there any server-side or client-side permissions that I'm missing?
The text was updated successfully, but these errors were encountered:
Hey @peyman1959 -- the first client that joins will be joining an empty matche which is why Presences is empty. You should listen to ISocket.ReceivedMatchPresence for the second client who joins and then call IMatch.UpdatePresences on your match to keep the local copy up to date.
There are 2 player in a match, I cache the Imatch that was returned by the socket.JoinMatchAsync, but one of my clients' match.Presences is empty for no reason! Is there any server-side or client-side permissions that I'm missing?
The text was updated successfully, but these errors were encountered: