/
GarageBand.ck
214 lines (160 loc) · 3 KB
/
GarageBand.ck
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/*
LiCK Library for ChucK.
Copyright (c) 2007-2012 held jointly by the individual authors.
This file is part of LiCK.
LiCK is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
LiCK is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LiCK. If not, see <http://www.gnu.org/licenses/>.
*/
// emulates the GarageBand iOS app
public class GarageBand
{
fun void noteOn(int note, int velocity)
{
}
fun void noteOff(int note, int velocity)
{
}
fun void noteOn(float velocity)
{
}
fun void noteOff(float velocity)
{
}
fun void freq(float frequency)
{
}
fun void classicStudioKit()
{
}
fun void vintageKit()
{
}
fun void liveRockKit()
{
}
fun void classicDrumMachine()
{
}
fun void houseDrumMachine()
{
}
fun void hipHopDrumMachine()
{
}
fun void kick(int velocity)
{
}
fun void kick(float velocity)
{
}
fun void sideStick(int velocity)
{
}
fun void sideStick(float velocity)
{
}
fun void claves(int velocity)
{
}
fun void claves(float velocity)
{
}
fun void snare(int velocity)
{
}
fun void snare(float velocity)
{
}
fun void rim(int velocity)
{
}
fun void rim(float velocity)
{
}
fun void clap(int velocity)
{
}
fun void clap(float velocity)
{
}
fun void lowTom(int velocity)
{
}
fun void lowTom(float velocity)
{
}
fun void middleTom(int velocity)
{
}
fun void middleTom(float velocity)
{
}
fun void highTom(int velocity)
{
}
fun void highTom(float velocity)
{
}
fun void closedHat(int velocity)
{
}
fun void closedHat(float velocity)
{
}
fun void openHat(int velocity)
{
}
fun void openHat(float velocity)
{
}
fun void pedalHat(int velocity)
{
}
fun void pedalHat(float velocity)
{
}
fun void ride(int velocity)
{
}
fun void ride(float velocity)
{
}
fun void crash(int velocity)
{
}
fun void crash(float velocity)
{
}
fun void cowbell(int velocity)
{
}
fun void cowbell(float velocity)
{
}
fun void fx(int velocity)
{
}
fun void fx(float velocity)
{
}
fun void bell(int velocity)
{
}
fun void bell(float velocity)
{
}
fun void shaker(int velocity)
{
}
fun void shaker(float velocity)
{
}
}