We decided on using libGDX now (it works on a higher abstraction level than LWJGL but uses it as basis). libGDX create a Cube: https://xoppa.github.io/blog/basic-3d-using-libgdx/ libGDX shader tutorial: https://xoppa.github.io/blog/creating-a-shader-with-libgdx/
We are currently working on rendering a chunk (setup of the rendering system etc).
##Set up the project:
- Download the project with your preffered git client (for example SourceTree works very well https://www.sourcetreeapp.com/ ).
- Make sure you have Eclipse Neon installed (Gradle is already integrated in the IDE and works much better than in the eclipse versions before).
- Import the project as a Gradle project into your workspace (not as a git project!!! it won't build a valid Gradle project then).
##libGDX Tutorials:
- Create a shader (also contains how to visualize all vertices of a sphere): https://xoppa.github.io/blog/creating-a-shader-with-libgdx/
- Basic colored cube: https://xoppa.github.io/blog/basic-3d-using-libgdx/