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MiniMine

We decided on using libGDX now (it works on a higher abstraction level than LWJGL but uses it as basis). libGDX create a Cube: https://xoppa.github.io/blog/basic-3d-using-libgdx/ libGDX shader tutorial: https://xoppa.github.io/blog/creating-a-shader-with-libgdx/

We are currently working on rendering a chunk (setup of the rendering system etc).

##Set up the project:

  1. Download the project with your preffered git client (for example SourceTree works very well https://www.sourcetreeapp.com/ ).
  2. Make sure you have Eclipse Neon installed (Gradle is already integrated in the IDE and works much better than in the eclipse versions before).
  3. Import the project as a Gradle project into your workspace (not as a git project!!! it won't build a valid Gradle project then).

##libGDX Tutorials:

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