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Circular physics body support #11

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hexus opened this issue Jul 27, 2016 · 1 comment
Closed

Circular physics body support #11

hexus opened this issue Jul 27, 2016 · 1 comment
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hexus commented Jul 27, 2016

Recent versions of Phaser have seen an implementation circular physics bodies for collision with other sprites, but not tilemaps.

SAT.js can resolve circle vs. polygon collisions, so this seems like a fitting new feature for the plugin.

@hexus hexus added the feature label Jul 27, 2016
@hexus hexus added this to the 0.2.0 milestone Jul 27, 2016
@hexus hexus self-assigned this Jul 27, 2016
hexus added a commit that referenced this issue Jul 27, 2016
Added some missing initial pull properties for the body.slopes object.
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hexus commented Aug 19, 2016

Initial implementation by #17.

@hexus hexus closed this as completed Aug 19, 2016
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