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Recent versions of Phaser have seen an implementation circular physics bodies for collision with other sprites, but not tilemaps.
SAT.js can resolve circle vs. polygon collisions, so this seems like a fitting new feature for the plugin.
The text was updated successfully, but these errors were encountered:
Started developing circular physics body support (#11).
e8d0f57
Continued developing circle collision support (#11).
c52d250
Added some missing initial pull properties for the body.slopes object.
Initial implementation by #17.
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hexus
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Recent versions of Phaser have seen an implementation circular physics bodies for collision with other sprites, but not tilemaps.
SAT.js can resolve circle vs. polygon collisions, so this seems like a fitting new feature for the plugin.
The text was updated successfully, but these errors were encountered: