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Corner collision pulling #3

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hexus opened this issue May 23, 2016 · 1 comment
Closed

Corner collision pulling #3

hexus opened this issue May 23, 2016 · 1 comment
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hexus commented May 23, 2016

Implement corner settings for collision pulling.

For example, bottomLeft would pull in the case of these collision vectors (facing in): overlapN.x < 0 && overlapN.y > 0.

This allows, in the example of a platformer with gravity, to pull a body into slopes but not on flat surfaces below (i.e. pull.bottomLeft, pull.bottomRight, but not pull.down).

Ideally for 0.1.1, but 0.2.0 would be fine.

@hexus hexus added the feature label May 23, 2016
@hexus hexus self-assigned this May 23, 2016
@hexus hexus added this to the 0.1.1 milestone Jun 22, 2016
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hexus commented Jun 26, 2016

Fixed for v0.1.1.

@hexus hexus closed this as completed Jun 26, 2016
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