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index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>8402</title>
<link href="style/main.css" rel="stylesheet" type="text/css">
<link href="style/ai.css" rel="stylesheet" type="text/css">
<link rel="shortcut icon" href="favicon.ico">
<meta name="HandheldFriendly" content="True">
<meta name="MobileOptimized" content="320">
<meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no">
<meta property="og:title" content="2048 game"/>
<meta property="og:site_name" content="2048 game"/>
<meta property="og:description" content="Join the numbers and get to the 2048 tile! Careful: this game is extremely addictive!"/>
<meta property="og:image" content="http://gabrielecirulli.github.io/2048/meta/og_image.png"/>
</head>
<body>
<div class="container">
<div class="heading">
<h1 class="title">2048</h1>
<div class="score-container">0</div>
</div>
<p class="game-intro">Prevent the
<!--<select id="difficulty">
<option value="0">wannabe evil</option>
<option value="1">slightly evil</option>
<option value="2">moderately evil</option>
<option value="3" selected>evil</option>
<option value="4">unspeakably evil</option>
</select>
--> evil AI player from reaching the <strong>2048 tile!</strong></p>
<div class="game-container">
<div class="game-message">
<p></p>
<div class="lower">
<a class="retry-button">Try again</a>
<div class="score-sharing"></div>
</div>
</div>
<div class="grid-container">
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
</div>
<div class="tile-container">
</div>
</div>
<p class="game-explanation">
<strong class="important">How to play:</strong> Click on an empty square to add a tile. Left-click for 2, right-click for 4. (Touchscreens: try short and long taps.)
</p>
<h2>FAQ</h2>
<p>
<strong>Q:</strong> Why is the AI player evil?
<p>
<strong>A:</strong> If it wasn't evil what possible motivation would you have to thwart it? Duh.
<p>
<strong>Q:</strong> OK, <strong>how</strong> is the AI player evil?
<p>
<strong>A:</strong> It eats puppies and kittens for breakfast.
<p>
<strong>Q:</strong> This game is too hard! Is it even possible?
<p>
<strong>A:</strong> See <a href="https://sztupy.github.io/2048-Hard/">2048-Hard</a> for inspiration. I did.
<p>
<strong>Q:</strong> Enough with the endless 2048 clones and forks and mods and remixes and mashups and variations! Enough already!
<p>
<strong>A:</strong> That's not a question.
<hr>
<p>
Created by <a href="http://gabrielecirulli.com" target="_blank">Gabriele Cirulli.</a> Based on <a href="https://itunes.apple.com/us/app/1024!/id823499224" target="_blank">1024 by Veewo Studio</a> and conceptually similar to <a href="http://asherv.com/threes/" target="_blank">Threes by Asher Vollmer.</a>
</p>
<p>
AI solver by <a href="https://github.com/ov3y/2048-AI">Matt Overlan</a>.
</p>
<p>
Topsy-turvy version by <a href="https://github.com/hexwab/8402">Tom Hargreaves</a>.
</p>
</div>
<script src="js/animframe_polyfill.js"></script>
<script src="js/hammer.min.js"></script>
<script src="js/keyboard_input_manager.js"></script>
<script src="js/html_actuator.js"></script>
<script src="js/grid.js"></script>
<script src="js/tile.js"></script>
<script src="js/ai.js"></script>
<script src="js/game_manager.js"></script>
<script src="js/application.js"></script>
</body>
</html>