New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
State the associated realm when creating objects #206
Comments
tobie
added a commit
to tobie/webidl
that referenced
this issue
Oct 25, 2016
tobie
added a commit
that referenced
this issue
Nov 3, 2016
Is there any reason to have a separate algorithm to construct named constructors from regular ones? Else this seems ripe for refactoring. |
I think this is clear now. I think we should probably keep the two algorithms; there's just enough difference that it'd be a pain to extract the common parts. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Currently, and after #205, there is the statement
I think this should become something like
When we fix #135, this will be true by default. In the meantime it's just a rephrasing of the legacy "ECMAScript global environment" language in terms of realms.
The text was updated successfully, but these errors were encountered: