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Version 1.2

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@heygleeson heygleeson released this 03 Oct 11:27
· 26 commits to main since this release

What's Changed

  • Basic Multi-Worlds support! This version packs all worlds into the same scene, as this preserves the ability to resolve references.
  • Layers now use individual TileMaps. They are no longer combined based on gridSize and should be easier to work with.
  • New Import Options: Allow Overlapping Tiles. Defaults to true.
  • Alpha Tiles (set using AutoRules) are recognised and handled correctly.
  • FIX: WorldLayers are now sorted in the SceneTree based on their depth.
  • FIX: Tiles with individual offsets correctly snap to the nearest cell (Note: individual tile offsets are unsupported)
  • FIX: @TheNeikos added an optimisation to handling alternative tile polygons. (#2) Thank you! ✨

The source code now includes the offical LDtk sample projects for you to see how they are implemented in Godot.
More examples showing how to write/use post-import scripts will be added in the future.

How to Install

  1. Download the ZIP
  2. Extract to the /addons/ folder in your project
  3. Enable this plugin in Project > Project Settings > Plugins
  4. .ldtk files should now be visible!