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Unofficial version of the OhBoy emulator
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This is an unofficial build. The changes over the official source are: (2014-01-01) - Fixed items not properly listed when displaying rom list. - Fixed bug with colors when using Scale3x upscaler. (2013-09-22) - Fixed crash in OpenDingux when a saved rom path no longer exists. (in that case now it defaults to $HOME). - Changed icon. (2013-09-17) - Fixed Color Filters not being applied to the BGcolor. - Fixed BGcolor failing to be updated in some cases when playing a GBC game. - Added option for selecting separate DMG and GBC borders. - Borders will automatically change depending on the current game being DMG or GBC. (2013-08-25) - Added option for using BG color of the current palette as border (Thanks Johnnyonflame and Paul Cercueil). - Added support for using PNG images as borders. (2013-08-22) - GCW Zero version now uses hardware double buffering. Fixed flickering when using double buffering. - Updated 1.5x and fullscreen scalers(Paul Cercueil). (2013-08-12) - Enabled scroll looping when menu list is smaller than the screen (previously it was only enabled then the list was bigger than the screen). - Added support for external palette files (.pal extension). Now they aren't embedded into the executable anymore. - Added support for browsing border images (.bmp extension). - Improved fullscreen scaler (Paul Cercueil). - Fixed rom dir bug in GCW Zero (clach04). (2013-04-04) - Added Super Gameboy palette and borders. (2013-04-01) - Updated Gnuboy core to version 1.0.6 (2012-12-11) - Added support for opendingux OPK packages. (2012-11-06) - Added Opendingux build. (2012-08-15) - Minor changes (DemoVision palettes and filters). (2012-02-24) - Made it optional to load SRAM data when loading a savestate. New option (State SRAM) added to options menu. Default is ON. (2012-02-23) - Fixed Savestates overwriting SRAM saves (Gnuboy source). - Fix for font routes in Dingoo SIM version. (2012-01-19) - Dingoo Ohboy now can launch zipped roms from Dingoo menu (File extension must be changed from ZIP to GBZ). NOTE: This is only needed for Dingoo SIM version. Other versions (Caanoo, Dingoo APP, etc...) don't need GBZ. - Added fast scroll and scroll looping in Ohboy menu (when the file list is bigger than the screen). (2012-01-18) - Ohboy now saves volume settings (for devices that support it). - Ohboy no longer needs "misc.rc" file (for dingoo SIM build) (2012-01-17) - Added 6 new Filter types. - Fixed Ohboy forcing launch menu instead of launching the selected rom in Dingoo explorer. (Dingoo SIM version) (2012-01-16) - Now can select Filter Types in Options Menu (Grayscale, Color 50%...) - Dingoo Native build is now SIM instead of APP. (2011-11-01) - Replaced old 1.5x upscaler(8bit color, slower) with Ayla's 1.5x upscaler (16bit color, faster). - Improved menu responsiveness on Caanoo (not perfect yet, but much better). - 3 new color palettes. - Reworked other palettes. - Now there is support for 3 Custom border packs. - Default Border Packs included: - Default "OhBoy". - Classic Gameboy: Grey, Black, Yellow, Red, Blue, Green, Clear(Transparent). - Gameboy Pocket: Silver, Black, Yellow, Red, Blue, Green, Clear(Transparent). - Gameboy Color: Yellow, Blue, Green, Teal, Pink, AtomicPurple(Transparent). (2011-10-19) - A couple new color palettes. Now there is a total of 30 different palettes. - Support for selecting border packs from the options menu. (2011-08-21) - Support for BMP borders (2 different borders, depending of the upscaler used). - Minor aestethic changes. However, this changes might be included sooner or later in the official source. NOTES FOR OPENDINGUX: - Palette (.PAL) files must be placed into the "$HOME/.ohboy/palettes/" directory. - Border (.BMP) files must be placed into the "$HOME/.ohboy/borders/" directory. - The emulator will store the save files into the "$HOME/.ohboy/saves/" directory. - The emulator will store the config files (.RC) into the "$HOME/.ohboy/" directory. - ROM files can be placed anywhere. NOTES FOR ANYTHING ELSE: - Palette (.PAL) files must be placed into the "palettes/" directory. - Border (.BMP) files must be placed into the "borders/" directory. - The emulator will store the save files into the "saves/" directory. - The emulator will store the config files (.RC) into the same directory the executable is in. - ROM files can be placed anywhere. Have a nice day!