Skip to content
Zork I (Microcomputer Version) by Infocom
Branch: master
Clone or download
Latest commit 7d54d16 Apr 18, 2019
Type Name Latest commit message Commit time
Failed to load latest commit information.
COMPILED Extensions on Z-Machine Fixed. Apr 16, 2019
1actions.zil Final Revision Apr 14, 2019
1dungeon.zil Final Revision Apr 14, 2019 Update Apr 18, 2019
gclock.zil Final Revision Apr 14, 2019
gglobals.zil Final Revision Apr 14, 2019
gmacros.zil Final Revision Apr 14, 2019
gmain.zil Final Revision Apr 14, 2019
gparser.zil Final Revision Apr 14, 2019
gsyntax.zil Final Revision Apr 14, 2019
gverbs.zil Final Revision Apr 14, 2019
parser.cmp Final Revision Apr 14, 2019
zork1.chart Final Revision Apr 14, 2019
zork1.errors Final Revision Apr 14, 2019
zork1.record Final Revision Apr 14, 2019
zork1.serial Final Revision Apr 14, 2019
zork1.zil Final Revision Apr 14, 2019 Final Revision Apr 14, 2019
zork1freq.xzap Final Revision Apr 14, 2019

Zork I Source Code Collection

Zork I is a 1980 interactive fiction game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom.

Further information on Zork I:

What is this Repository?

This repository is a directory of source code for the Infocom game "Zork I", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff.

The source code was contributed anonymously and represents a snapshot of the Infocom development system at time of shutdown - there is no remaining way to compare it against any official version as of this writing, and so it should be considered canonical, but not necessarily the exact source code arrangement for production.

Basic Information on the Contents of This Repository

It is mostly important to note that there is currently no known way to compile the source code in this repository into a final "Z-machine Interpreter Program" (ZIP) file using an official Infocom-built compiler. There is a user-maintained compiler named ZILF that has been shown to successfully compile these .ZIL files with minor issues. There are .ZIP files in some of the Infocom Source Code repositories but they were there as of final spin-down of the Infocom Drive and the means to create them is currently lost.

Throughout its history, Infocom used a TOPS20 mainframe with a compiler (ZILCH) to create and edit language files - this repository is a mirror of the source code directory archive of Infocom but could represent years of difference from what was originally released.

In general, Infocom games were created by taking previous Infocom source code, copying the directory, and making changes until the game worked the way the current Implementor needed. Structure, therefore, tended to follow from game to game and may or may not accurately reflect the actual function of the code.

There are also multiple versions of the "Z-Machine" and code did change notably between the first years of Infocom and a decade later. Addition of graphics, sound and memory expansion are all slowly implemented over time.

What is the Purpose of this Repository

This collection is meant for education, discussion, and historical work, allowing researchers and students to study how code was made for these interactive fiction games and how the system dealt with input and processing. It is not considered to be under an open license.

Researchers are encouraged to share their discoveries about the information in this source code and the history of Infocom and its many innovative employees.

You can’t perform that action at this time.