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Frank

Developed with Unreal Engine 5

Frank is a prototype for a top-down action hack-and-slash rogue-lite game developed as part of our university thesis. This prototype implements placeholder functionality for the combat system, a tutorial level, a main level with 2 types of enemies, a wave spawning system, and finally main menu functionality.

For a copy-paste repository of the blueprints go to: https://blueprintue.com/profile/hitted/

For the thesis go to: https://drive.google.com/file/d/1rE5Siai6NcsTciMnr4jLWHpXJI4u-0nT/view

Download Executable (Windows only): https://hitted4.itch.io/frank-technical-demo

Video previews:

Main Level https://www.youtube.com/watch?v=WkeJw2kgozw

Tutorial https://www.youtube.com/watch?v=iRxDh6XFvT0

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