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pybble

Python (almost) on Pebble

It's a hack; it works. Here's a barely-even-barebones proof of concept.

Hello

    from pybble.pebblejs import console, UI

    home = UI.Card(title='Pybble', subtitle='Says', body='Hello, world!')

    home.show()

Watchface

    from pybble.pebblejs import UI
    from pybble.pebblejs.vector2 import Vector2

    txt_time = UI.TimeText(
        position=Vector2(0, 40),
        size=Vector2(144, 50),
        text='%H:%M',
        font='BITHAM_42_LIGHT',
        color='black',
        textAlign='center',
        backgroundColor='white'
    )

    txt_date = UI.TimeText(
        position=Vector2(0, 90),
        size=Vector2(144, 30),
        text='%a %d %b',
        font='GOTHIC_24',
        color='black',
        textAlign='center',
        backgroundColor='white'
    )


    window = UI.Window(fullscreen=True, backgroundColor='white')

    window.add(txt_time)
    window.add(txt_date)
    window.show()

Websocket

    from pybble.pebblejs import console, UI, websocket

    class WebsocketTest(object):
        def __init__(self):
            self.socket = None
            self.connected = False

        def connect(self, url):
            self.socket = websocket.Websocket(url)
            self.socket.onerror = self.on_error
            self.socket.onopen = self.on_open
            self.socket.onclose = self.on_close
            self.socket.onmessage = self.on_message

        def on_error(self, error):
            self.connected = False
            console.log('Failed to connect.')
            console.log('Error: \n{}'.format(error))

        def on_open(self, event):
            self.connected = True
            console.log('Connected')
            self.send('Hello Websockets!')

        def on_close(self, event):
            self.connected = False
            console.log('Disconnected')

        def send(self, message):
            console.log('SEND: '.format(message))
            self.socket.send(message)

        def on_message(self, message):
            console.log('RECV: '.format(message.data))
            msg = UI.Card(title='RECV', body=message.data)
            msg.show()

    wsecho = WebsocketTest()

    home = UI.Card(title='Pybble!', subtitle='Python Apps for Pebble')
    home.body('Click SELECT to connect to Echo websocket, and UP/DOWN'
              'buttons to send messages to test the connection.')

    home.on('click', 'up', lambda e: wsecho.send('WS: Up was clicked'))
    home.on('click', 'select', lambda e: wsecho.connect('wss://echo.websocket.org'))
    home.on('click', 'down', lambda e: wsecho.send('WS: Down was clicked'))

    home.show()

Huh?

You can write an app for your Pebble watch using your knowledge of Python. In the background it gets converted into Javascript by Transcrypt, This Javascript version of your app gets compiled by CloudPebble.net and installed to your phone + watch. Your app runs on your phone paired to the Pebble, and sends the UI to and gets events such as button presses from the watch through Bluetooth.

This unfortunately makes the interface slightly sluggish compared to a native Pebble app. However, you get fewer limits on memory and better processing speed for heavy lifting behind the interface - on your phone.

I recently stumbled into this possiblity and was able to make a hello world app run. This repository is an exploration-in-progress of what else is possible. Star and stick around, fork, tinker and send pull requests if this sort of thing interests you :)

But Why?

Because, why not?

  • No real reason except my bias towards Python for being the most versatile proverbial hammer that I use all the nails in the world.
  • Because writing Python makes me happy, and reading Python makes me happier.

You will need:

A Pebble Watch or Emulator

PebbleJS

https://github.com/pebble/pebblejs

Pebble.js lets you write Javascript apps that run on your Phone and display on your Pebble, giving us freedom to experiment with pure Python or Javascript libraries.

Transcrypt

http://transcrypt.org/

Transcrypt takes your Python code and 'transpiles' it into Javascript code that is optimized to run inside a Javascript execution engine, which is what we get when we run a Pebble.js script.

Since it is compiled to JS and does not have a Python runtime like Brython gives, we have limited access to Python standard library. However, by substituting them with native Javascript libraries and writing a little bit of glue code, you can close your eyes and pretend we're still in Python world. These tradeoffs are what allow diverse use cases.

Pybble

https://github.com/hiway/pybble/

Pybble is an experiment to see if Pebble.js can be used with the help of Transcrypt to make more than hello world apps.

What works?

So far:

  • Can create Cards
  • Can hook to button clicks
  • Ajax requests work as expected
  • Websockets work as expected

What doesn't work?

  • Websockets to LAN won't work on CloudPebble's emulator ;)

Installation

git clone https://github.com/hiway/pybble.git
cd pybble
pip install --editable . # Don't miss that last dot

Usage

  • Edit app.py in your preferred editor
  • In terminal, run pybble build app.py --copy
  • Head over to https://cloudpebble.net/, create a new Pebble.JS project
  • Replace contents of app.js on cloudpebble with the minified, auto-generated javascript code from your computer - which was automatically copied to your clipboard by the previous command.
  • Tap 'Run'

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